Reply To: Character Position Combat Test – ProCorvus – 7 Tails (INACTIVE)

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#1283
Deathdusk
Keymaster

Grades

  • Clan
    • ███ FAIR
      • Fan Slash
        • You were a bit less accurate when trying to land this jutsu in the latest test.
        • You normally try to use this from mid to far ranges and end up missing. Try to vary what ranges you use this at and when you use it so it becomes less predictable.
      • Scale Storm
        • You landed this jutsu more than before and were less prone to being baited.
        • Be careful that you do not take a bunch of damage in the process of hitting it. It is kind of like a wasted effort if you deal the damage and take a ton or miss entirely and get cancelled.
      • Shining Downstroke
        • You were accurate when using this but also made it a higher priority to damage on it than to use it for punishment, which is not good.
        • You should punish my use of movement jutsu by making me waste them to escape this or by planting it where I land from them. This will give you the leverage to push into my range while the debuff expires without me being able to evade as easily.
      • Scale Blast
        • You hit this a lot more this time around, but I felt like it could of been more effective at cancellation.
        • The jutsu posed a threat in damage but did not cancel out abilities. Upon impact, I am silenced from this jutsu. If you have trouble with my movement, this is an effective way at stopping it.
  • Chakra Nature
    • ███ BAD
      • Wind Release: Swirling Vacuum
        • You have not made effective use of this jutsu yet.
        • You should use this to mess up my aim but not when I am in point-blank range. You were often so close that my jutsu would hit anyway.
        • If you find my movement troublesome, this is a good way to reel me back into your area without trying to sacrifice a bunch of jutsu to do it.
      • Wind Release: Gale Palm
        • You hit this a few times but make sure to give it a purpose.
        • This would be a fair jutsu to engage or start the fight with. It is a quick and aggressive play that lets you establish control of the fight first.
        • You would often fall for Sharingan when hitting me with this. This is not a jutsu that travels far so you are still in the range to be hit by Sharingan.
      • Wind Release: Whirlwind Fist
        • You used this quite a bit but your chances of hitting it are still a little spotty.
        • In pursuit of stopping my mobility, I feel like you try to use this but miss your shot.
          • If you want to punish me for playing out of your range by making a snipe from mid-range, you need to body shot it. If you are looking too close to the ground or aiming where I am at the time of activation instead of where I am going, you are more likely to miss.
          • This is still a fair way of stopping me from chaining you at closer ranges, but you do not follow through with this in practice.
      • Lightning Release: Static Implosion
        • You hit this more than your last tests, but it still could of helped more at slowing me down.
        • Try to use this when I am paused at far ranges, while I am charging chakra, or when I am landing from movement jutsu. This will allow you to close in easier. At that point, the only direction I can really evade is behind me, or where you are already.
      • Lightning Release: Spider Web
        • You used this jutsu a lot and it was more annoying to be hit by than it was helpful to you.
        • You should be using this to punish me for chaining you with jutsu.
          • A lot of the time when you use this, you are too far away. This just makes me try to avoid it entirely. Make sure that you are in range and use this or else I will make it troublesome to hit me by moving away.
      • Lightning Release: Thundering Sphere
        • This jutsu felt even less pressuring now than in previous tests.
        • Try to break the habit of planting other jutsu following this to ensure a hit. It is not appropriate, has not worked, and is making it more predictable.
        • I still have not seen you try to catch me with this while I am charging chakra, out of movement jutsu, or where I land from movement jutsu.
        • If I am far away, try placing it somewhere under me to pressure me or to hit it. I often stand really far away, not moving. Try to snatch away my reaction time.
        • Again, if I am cornered, it is an opportune time to place this down to wall off my escape route.
          • There are options here but do not repeat a single one each time. You need to mix it up to be less predictable than you are now.
  • Nature Kekkei Genkai
    • ███ FAIR
      • Polarity Release: Gaseous Discharge
        • You normally land this jutsu and your spread has gotten a lot better.
        • This jutsu is effective at punishing me for when I am chaining you or is good as an aggressive opener.
      • Polarity Release: Ion Bolt
        • You did not land this jutsu on me during this test.
        • Try to catch me with this while I am charging chakra, out of movement jutsu, or where I land from movement jutsu.
        • Try to corner me using this jutsu, sealing off my exits.
          • Be aware of the timing between it being activated and it touching the ground. If you place it too close or too far, the activation time will make it easy to escape without being touched.
      • Polarity Release: Supercharged Jolt
        • You used this jutsu near me a lot but it is not slowing me down.
        • You need to crowd me more effectively if you want to take advantage of its minefield-like effects. This jutsu is meant to be confusing and sometimes you will just hop in one direction, prompting me to move in the opposite way. More sporadic movement can make it harder for me to plant hazards in your way.
        • The jutsu drops electric mines but it is also a movement and evasive jutsu. You want to hit the mines but you can also use it with other movement jutsu to quickly advance in my direction. If I am playing too far away for you, take the fight to my area without trying to hunt me down like you are now.
  • Rank
    • ███ FAIR
      • Chakra Dash, Chakra Jump & Teleportation
        • I think you tried to use your movement jutsu to assist in hitting certain jutsu more than you tried to take the fight to my location. If you are worried about my movement, use your movement jutsu to throw me off or dodge oncoming attacks when entering my area. You need to outspeed speed with your own speed.
      • Substitution
        • You used these a bit more but I would often detect them. Use them sparingly and lay them in different levels around the field so that you can approach me at any area, essentially having a fast travel to that location. This requires a lot of prediction.
      • Ninja Art: Kunai Barrage
        • You were somewhat effective with this for extra damage.
        • You can use this to defuse Sharingan from mid-range.
  • General
    • ███ GOOD
      • Green Roar
        • I felt like Green Roar was pretty troublesome to deal with and at times it was used to defuse Sharingan.
          • You can use this to keep me in your area at close ranges. If you do not want me to leave your zone, keep me in it.
      • Ninja Art: Explosive Kunai
        • Felt pretty impactful and decent for damage at further ranges.
  • Ninja Tool
    • ███ FAIR
      • Kunai/Shuriken
        • Not sure if you used these a lot but they would definitely be good for incremental damage at further ranges and defusing Sharingan.
        • If you need to apply damage and I am further away from you, this is a good way of forcing me to move or to allow you to come forward.
      • Paperbomb
        • This was effective at dealing extra damage, but you did not give it more utility.
        • You could use this to mess up my aim at mid range.
        • You could use this as a tool to help you get in range to hit your other jutsu.
  • Playstyle
    • ███ BAD
      • You are easily thwarted if I play outside of your range or dodge your oncoming jutsu. You do not take enough measures to prevent me from moving away. You need to start pulling me back into your zone or hindering my movement.
        • You do not give enough coverage to further ranges and do not play fast enough. While a lot of your jutsu require close-range, many of your other jutsu cover entire areas. You need to be more critical about how you use them and have something to punish me for playing too far away or in your dead zones.
      • After a while of fighting me, the frustration of not being able to get close got to you. You need to mix up the ways you try to approach me and your response to me being at certain ranges, or else you will struggle. The last fight of our recent test you kept trying to run toward me so that you would be in range to hit your jutsu or you would shoot something at mid-range that I had way too much time to dodge. You kept falling into the same trap over and over again. You need to use your jutsu to break into my territory rather than charging in hoping to get in range.
  • Sequence
    • ███ BAD
      • Again, try not to pair jutsu like Thundering Sphere with Gaseous Discharge. It is not working, it is not appropriate, and they are used better when separate.
      • Do not heavily pair ninja tools or jutsu on top of Shining Downstroke or Whirlwind Fist.
        • Once you punish me for using my movement jutsu or into using them, there are better places you can use that damage. These are jutsu that give you breathing room and should be setups for your next play.
      • Mix up what you use. Another component in your predictability is that you try to engage and scroll through the same set of actions for every situation.
        • It can be annoying not being able to land a shot, but this is what happens when you are completely nullified. Prepare different and more sporadic sequences for different situations. You need to be versatile if you are having trouble against me.
  • Balance
    • ███ FAIR
      • You are still very worried about Thundering Sphere and Ion Bolt. While they are important to hit, killing yourself trying to hit them will only draw attention away from everything else you do. I feel like you are stressing because you can hit them on other players but I move out of them very easily. You need to plan ahead and think of different ways you can land them without trying to use them five or more times each fight.
        • Aim to only use them three times per fight, hitting them both once or twice every other fight. This ratio will make a large difference.
        • Really be confident about when you use it. Do not spray and pray, hoping that it will land. The ratio matters a lot more.
      • Other than that, you use your jutsu in fair proportions to one another. The only difficulty you have in balance is your stress on hitting certain things or your difficulty in hitting others.

If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.