Reply To: Character Position Combat Test – VickiGunvalson – Sasori

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#1799
Deathdusk
Keymaster

Grades

  • Clan
    • ███ BAD
      • Puppet Technique: Puppet Master
        • You activated this jutsu very far away from me, wasting a lot of its potential.
          • You should stay close using the puppet so that you can maximize its duration and effects.
        • Remember that the puppet has an explosion AOE on spawn and despawn and does small AOE bursts in its duration.
      • Puppet Technique: Chakra Shield
        • Your use of chakra shield slows down each fight and it doesn’t really help you.
          • You need to predict and react to oncoming attacks so that you can intercept them with the shield. As long as you are within range of the shield, I can’t hurt you.
          • Better timing while using the shield will allow you to block damage rather than sit after taking a bunch. The shield is not a tool you should use to regenerate health because you can easily be pushed out or punished for trying.
      • Puppet Technique: Assault Blade
        • This jutsu is good for intercepting movement jutsu and making it harder for me to engage. You should use this when I am trying to attack you or be aggressive and not so much for raw damage.
      • Puppet Technique: Assault Blade Blast
        • You had a little trouble hitting this jutsu and it was usually because you were too far away.
        • For this jutsu to land, you need to tag me by holding your cursor on me whilst I am in range. This will assure that the jutsu will hit regardless of if I move out of the area the projectiles were shot.
  • Chakra Nature
    • ███ BAD
      • Wind Release: Swirling Vacuum
        • You didn’t do much with this jutsu and it wasn’t used too often.
          • This jutsu is good at keeping me in place if I am engaging or evading.
          • This jutsu is good at messing up my aim if you use it before I try to attack.
      • Wind Release: Gale Palm
        • You used this a bit, but not too much, and it didn’t do much.
          • This jutsu is a good opener that can give you the first hit in a fight.
          • This jutsu is good at pushing me away if I am trying to attack or engage.
      • Wind Release: Whirlwind Fist
        • Your used and also missed this a lot. It felt like you were using it more for damage and less as a counter.
          • When I am trying to attack, you should use this jutsu to stop me or to mess up my aim if I manage to use a jutsu. Pay attention to when I engage or attempt to attack so that you can intercept it.
          • To get better at hitting this jutsu, track your target with your cursor and maintain a similar range when using this each time.
      • Earth Release: Dark Swamp
        • You used this a handful of times, but it was normally too far away or was able to be walked around.
          • Work on where and when you place the jutsu. Try to catch me in it while I am engaging or evading so that I get trapped.
          • This jutsu is good at forcing me to use movement jutsu to escape.
      • Earth Release: Rising Earth Spikes
        • You used this a bit but your accuracy wasn’t great because you were often too far away.
        • You should use this when I engage or try to attack, messing up my aim.
        • You should use this, potentially as an opener, to force me into using movement jutsu to avoid fall damage.
      • Earth Release: Planet Splitter
        • You used this a lot during the test, but you never hit it, and it needs work.
        • You use it similarly each time, making it very easy to avoid. Additionally, you are always too far away.
          • Be spontaneous about how and when you use this.
        • You should use this when I am out of movement jutsu and not moving as much, making it difficult to avoid.
        • Another way of getting more range out of the jutsu is to use it like a wall that divides you and your target.
  • Nature Kekkei Genkai
    • ███ POOR
      • Magnet Release: Fatal Attraction
        • I feel like you use this evasively, and it doesn’t really help you.
        • You should use this to force me into using movement jutsu to escape.
        • You should use this to make it hard for me to engage or disengage, and possibly even mess up my aim.
        • Be careful of your placement and try to center it on me so that I don’t just run around it.
      • Magnet Release: Magnetic Prison
        • You had trouble hitting this jutsu, and it was normally from being too far away.
        • Get very close when trying to use the jutsu and spam jump-walk while in range to keep me in the jutsu. This jutsu is also good at forcing me to use movement jutsu.
      • Magnet Release: Magnetic Wall
        • You used this a few times but it was always far away and it didn’t help you.
          • Use this close to your target, but not too close.
            • This is something you use to stop your target from engaging.
            • This can also force me into using my movement jutsu.
  • Rank
    • ███ BAD
      • Chakra Dash, Chakra Jump & Teleportation
        • You should use this to dodge, not with jutsu, and engage. You don’t want to dash or teleport around randomly because these are important to avoiding attacks and quickly getting back into the fight so that you aren’t wasting time/having a hard time engaging.
      • Ninja Art: Kunai Barrage
        • It felt like you focused a bit on damage when using this, but it is also good for pushing enemies away if they are trying to attack.
  • General
    • ███ BAD
      • Green Roar
        • You used this occasionally, probably for extra damage. Remember its utility.
          • This jutsu can stop Sharingan from activating by putting me out of range.
          • This jutsu can mess up my aim, countering me.
      • Ninja Art: Explosive Kunai
        • Used every so often, kind of avoidable.
        • This jutsu is good for punishing me for standing still, evading, engaging, or charging chakra.
  • Ninja Tool
    • ███ BAD
      • Kunai/Shuriken
        • You use these at the beginning of the fight, don’t normally hit them. Spread use of kunai/shuriken incrementally throughout the fight.
          • Kunai/Shuriken can help you engage or re-engage, making it harder to be punished.
          • Work on your accuracy because they aren’t doing anything for you right now and use them in moderation.
      • Paperbomb
        • You didn’t use these much, but these are good for forcing me into using movement jutsu to avoid fall damage or messing up my aim, if used in moderation.
  • Playstyle
    • ███ POOR
      • You’re playing too defensively and you have a habit of using your jutsu at ranges they can’t hit.
        • Try not to disengage too far or too often, stay within range to hir your jutsu.
      • Think about how and when you can use certain jutsu and how you can counter or respond to something your opponent does.
  • Sequence
    • ███ BAD
      • You need to keep creating pressure for me to use my movement jutsu, especially with jutsu that force movement jutsu or hinder movement overall.
        • Consistently disabling my movement jutsu will help you hit hard hitters after I have none left to escape. This gives you control over fights.
      • Don’t be afraid to attack and be aggressive, charge in and build a flow of attacks, keep doing continuous damage and learn to respond to enemy attacks with your own.
  • Balance
    • ███ POOR
      • You have a tendency to use Planet Splitter a lot, it makes it very predictable.
        • Narrow down how often you use it to two or three times per fight, with the goal of hitting it once every other fight.
        • Don’t always use it at the same times or places or with the same methods. Mix up how you use it to make it less predictable.
      • You need to focus more on the less easy jutsu to hit and debuffs, responding to enemy attacks, give attention to your entire kit and don’t put too much focus into one thing.
Failure
███ ONE WEEK

If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.