Reply To: Character Position Combat Test – Deqster – Gyuki (RESET)

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#2090
Deathdusk
Keymaster

Grades

NOTE: In general, under your request, these notes are shorter because you felt that there was still more to learn from your last character test. I will try to avoid overlapping content in these notes, unless necessary. Still use older notes as a point of reference, even if you think you have learned the material.

  • Clan
    • ███ BAD
      • Lightning Release: Lightning Strike
        • Make sure you understand the range the jutsu can travel and how large its’ hurtbox is.
        • Track your opponent as you hit them to maximize how much of the jutsu you hit.
          • The jutsu is basically a hitscan laser sword, but short range, so you have to be accurate.
      • Lightning Release: Lightning Wall
        • Your accuracy has improved slightly when using this, but you have not improved its effectiveness much from that change.
        • You had a habit of using it a little too close on occasion. You still need to spend more time fine-tuning how you use this, as per advice from the last test.
      • Lightning Release: Overdrive
        • Try not to use this from super far away. You want to make use of each dash effect to generate continuous pressure on your opponent.
      • Lightning Release: Thunderbolt Blast
        • Stay mobile, close, and mobile toward your enemy, avoiding chasing them, as this jutsu charges up, to have an easier time hitting it.
  • Chakra Nature
    • ███ BAD
      • Water Release: Hydro Bomb
        • You hit this very slightly more than last test, but again, not accurate or used well in most cases.
          • Much if not all of the criticism from last test applies here, so refer back to it.
          • Do not curve the jutsu too aggressively, just focus on tracking where your target is moving as the jutsu fires.
      • Water Release: Water Fang Bullet
        • Much if not all of the criticism from last test applies here, so refer back to it.
      • Water Release: Bullet Ball Barrage
        • Try to avoid chasing your enemy with this, do not get too close to them.
        • You want to spread this jutsu, make it act like a net that catches or baits your opponent, cancelling movement jutsu.
      • Lightning Release: Spider Web
        • Much if not all of the criticism from last test applies here, so refer back to it.
      • Lightning Release: Static Implosion
        • This should act more like a wall or barrier that punishes me for standing still, moving back, engaging or evading. It does not do much of that right now.
      • Lightning Release: Thundering Sphere
        • Much if not all of the criticism from last test applies here, so refer back to it.
  • Nature Kekkei Genkai
    • ███ BAD
      • Storm Release: Void Wave
        • Much if not all of the criticism from last test applies here, so refer back to it.
      • Storm Release: Flashbang
        • Much if not all of the criticism from last test applies here, so refer back to it.
      • Storm Release: Thunder Cloud
        • Avoid using this midair or after getting thrown into the air before it activates. You are more prone to missing when things like that happen.
        • Get closer when using this, a lot of the time you are just out of range. You need to fine-tune how close you need to be for this to hit consistently.
  • Rank
    • ███ BAD
      • Chakra Dash, Chakra Jump & Teleportation
        • Again, make sure you avoid pairing movement jutsu with other jutsu. I have noticed that it makes the jutsu less effective or makes you very vulnerable/cancelable.
          • You need to save movement for dodging, engaging, re-engaging, and short disengaging.
  • General
    • ███ FAIR
      • Much if not all of the criticism from last test applies here, so refer back to it.
  • Ninja Tool
    • ███ FAIR
      • Much if not all of the criticism from last test applies here, so refer back to it.
  • Playstyle
    • ███ BAD
      • I think you need to go one by one with some of the jutsu in your kit and figure out how far you need to be to hit each when practicing. You need to get comfortable at using a set of jutsu at one range, and another set of jutsu at a different range.
        • You tend to use jutsu that are too close too far, or vice-versa, and you need to work on the muscle memory behind using them at the right time and ranges.
      • Much if not all of the criticism from last test applies here, so refer back to it.
  • Sequence
    • ███ BAD
      • Much if not all of the criticism from last test applies here, so refer back to it.
  • Balance
    • ███ POOR
      • Again, you spend a little too much effort trying to hit Water Fang Bullet and Thundering Sphere.
        • Yes, they are very important to hit, but if you practice with other parts of your kit equally as well, hitting them will come together naturally.
          • Here is some criticism directly repeated from the last test, for emphasis:
            • Try to narrow down how often you use them to two to three times per fight, aiming to hit them once every other fight or so.
            • You don’t want to give them too much focus or else you can risk taking away from the rest of your set.

This was a bit of an unorthodox method of grading, but it is important for you to ask questions now that it was graded this way. If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.