Reply To: Character Position Combat Test – Psycho_Wolf13 – Shukaku

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#2847
Deathdusk
Keymaster

Grades

  • Clan
    • ███ POOR
      • Erupting Sandstorm
        • You did not hit this jutsu much, maybe once. This was not used well.
        • This jutsu is good as a counter or opener that makes it hard for your enemy to attack when they try to get in range.
        • Try to find the best range to use this jutsu at and make sure to use it at that range each time.
      • Swift Sand Spear Attack
        • You did not hit this jutsu much, maybe once or twice. This was not used well.
        • This jutsu is good at stopping your enemy from getting in range, forcing them to take a step back. It sticks them to the ground and does decent damage if you hit the central projectile, and it also creates slowing fields to stop enemies from running back in or countering.
        • Try to get closer to your enemy when using this jutsu and focus on hitting the central projectile.
      • Maelstrom Burial
        • You did not hit this jutsu at all and did not use it much either. This was not used well.
        • This jutsu is good at stopping your enemy from getting close to attack or punishing your enemy for standing still, like when they charge chakra.
        • Try to use the jutsu when your enemy is charging chakra or as a wall when they run toward you.
      • Fountain Burial Dust
        • You did not hit this jutsu much, maybe once. This was not used well.
        • This jutsu is good at closing off large areas, creating pressure, and dealing a fair amount of damage over time.
        • Try to follow your enemy as you use this and aim where they are going so that they get stuck in it.
  • Chakra Nature
    • ███ POOR
      • Wind Release: Swirling Vacuum
        • You did not use this jutsu much if at all and it was not used well.
        • This jutsu is good at messing up your enemy’s aim or making it hard for them to attack or evade.
        • Try to use this jutsu from mid-range and similar ranges each time or else it may not be useful.
      • Wind Release: Gale Palm
        • You did not hit this jutsu much, maybe once. This was not used well.
        • This jutsu is good at pushing your enemy away when they are trying to attack or when it is used as an opener.
        • You should use this jutsu at closer ranges and make sure that you track your enemy with your cursor.
      • Wind Release: Whirlwind Fist
        • You used this jutsu a lot but did not hit it much, maybe once or twice. This was not used well.
        • This jutsu is good at stopping your enemy from attacking or evading and is better when used as a counter rather than for damage.
        • You need to use this jutsu at closer ranges to hit it. If you are too far away, there is a lot less accuracy and a much higher chance to get countered before you hit your enemy.
      • Earth Release: Dark Swamp
        • You used this jutsu a few times, but not well.
        • This jutsu is good to force your enemy into using their movement jutsu.
        • This jutsu is good to stop your enemy from attacking or evading.
        • This jutsu is good for sealing off areas and stopping your enemy from getting close to attack you.
      • Earth Release: Rising Earth Spikes
        • You did not hit this jutsu much, if at all, and did not use it much either. This was not used well.
        • This jutsu can be used to force your enemy into using movement jutsu, to mess up their aim, and as an opener.
          Try to use this at closer ranges and try to be precise about where you use it.
      • Earth Release: Planet Splitter
        • You did not hit this jutsu at all and did not use it much either. This was not used well.
        • This jutsu is a hard hitter and can deal a lot of damage, create pressure, and seal off areas.
        • Try to use this as a wall or when your enemy does not have the movement jutsu to dodge it.
  • Nature Kekkei Genkai
    • ███ POOR
      • Magnet Release: Fatal Attraction
        • You used this jutsu a lot and only hit it once or twice. This was not used well.
        • This jutsu is good for forcing your enemy into using movement jutsu, creating pressure, and keeping your enemy from attacking or evading.
        • Try using this when your enemy is running toward you or away from you or if your enemy is attacking. Center it on them so it is harder for them to escape.
      • Magnet Release: Magnetic Prison
        • You did not use this jutsu much and it was never hit. This was not used well.
        • This jutsu is good for creating pressure, forcing your enemy to use movement jutsu, and as a counter.
        • Try using it very close as a counter and jump-walking rapidly as you and your enemy are slowed to help guarantee a hit. Be careful to not use this too far away as you can be countered easily.
      • Magnet Release: Magnetic Wall
        • You did not use this much and it was never hit. This was not used well.
        • This jutsu is good for blocking your enemy from attacking or evading, forcing them into using movement jutsu, and as a counter.
        • Try using this when your enemy attempts to attack you or when they dash into you. You need to have good timing.
  • Rank
    • ███ POOR
      • Ninja Art: Paralyzing Kunai & Ninja Art: Silencing Seal
        • You did not use these much, maybe once or twice. This was not used well.
        • This jutsu is good for countering your enemy and stopping them from attacking you with strong or pressuring jutsu.
      • Ninja Art: Secret Stealth
        • You used this a lot and it was not used well.
        • You should use this to phase out of jutsu that deal damage over time or to reposition yourself in a way that confuses your enemy or lets you gain a small amount of distance. This can also give you time to charge chakra, but that defeats the purpose of being invisible.
        • Try not to use this jutsu to flee or only gain distance, it’s boring and does not work in fights.
      • Chakra Dash, Afterimage Dash & Teleportation
        • You use movement jutsu very poorly, you have a tendency to just activate them even when nothing is going on, you flee with them constantly.
        • You should use these jutsu to dodge rather than gain distance, re-enter the fight quickly after using them. If you keep pushing yourself back you won’t get in range to hit your jutsu.
  • General
    • ███ POOR
      • Green Roar
        • You used and missed this a lot, and you made this one of your only sources of damage which is not good.
        • You can use this to stop your enemy from attacking you if they get too close or as a counter.
      • Ninja Art: Explosive Kunai
        • You weren’t very accurate with these and often missed.
        • These are good for punishing your enemy for charging chakra or evading.
      • Ninja Art: Kunai Volley
        • You used this and missed this a lot, and you made this one of your only sources of damage which is not good.
        • You can use this to pressure your enemy, force them to use movement jutsu, keep them away.
  • Ninja Tool
    • ███ POOR
      •  Masakari (Fuetsu) Weapon
        • You use this whenever it is off cooldown, probably your worst problem, one of your only sources of damage.
        • Weapons are good to keep your enemy off of you and to push them away, not for damage. It is the weakest tool in your arsenal, it should be using sparingly.
      • Paperbomb
        • You used these a lot and missed a lot, you made this one of your only sources of damage which is not good.
        • This is good for forcing your enemy into using movement jutsu or messing up their aim, creating pressure, keeping them away.
  • Playstyle
    • ███ POOR
      • You do not attack or play with any aggression and counter-play, you spend most of the fight fleeing or waiting for your enemy to approach to attack, which is not a good way to fight. You need to mix attacking and defending using your jutsu.
      • You play too far away for most of the jutsu in your kit to be hittable. You need to know when to come in and out of a fight.
  • Sequence
    • ███ POOR
      • You have a really bad habit of using ninja tools and weapons together, crutching with general jutsu, and other cheesy ways of trying to get damage in. It does not work, you need to rethink how you use your jutsu.
      • You need to generate pressure with jutsu that do it, continuously force your enemy into using their movement jutsu so that they have no room or reaction time to escape hard hitters.
  • Balance
    • ███ POOR
      • You tend to ignore most of your kit outside hyper-easy hitters like Fatal Attraction, Swift Sand Spear, and general jutsu/ninja tools. This is not good. You need to use everything in your kit to be effective.
      • Make sure all of your jutsu are being given a place in your kit. Make sure you are using everything.
Failure
███ THREE WEEK

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