Character Position Combat Test – 313121243 – Madara (PASSED)

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  • #1800
    Bumm3rr
    Participant

    Full Minecraft Username: 313121243

    Character Position: Madara

    Clan: Uchiha

    Rank: Jounin

    Chakra Natures: Fire and Wind

    Nature Kekkei Genkai: Scorch

    Hoping for tomorrow, if not message me on discord whenever you are free.

    • This topic was modified 4 months, 2 weeks ago by Deathdusk.
    #1801
    Deathdusk
    Keymaster

    Saturday is the only time I have to test this week due to holidays, would that work?

    #1802
    Bumm3rr
    Participant

    Yes.

    #1807
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ EXCELLENT
        • Fire Release: Fireball
          • You were accurate with this jutsu and were able to hit it from a variety of ranges.
          • You had good control over the jutsu, knowing when and when not to curve it.
        • Fire Release: Phoenix Flower
          • You landed most of the flowers and were very aggressive, which created a lot of pressure.
            • The pressure forced me into using my movement jutsu to escape.
        • Sharingan
          • You used Sharingan well and it was difficult to avoid, which created a lot of pressure.
            • You made it difficult to defuse and I regularly got punished for attacking you in it.
        • Fire Release: Majestic Demolisher Flame
          • You were accurate with this, especially at long ranges.
          • This jutsu was good at creating pressure or forcing me back, making it hard for me to engage.
            • This jutsu forced me into using my movement jutsu to dodge at times.
    • Chakra Nature
      • ███ GOOD
        • Fire Release: Flame Cyclone
          • You used it once per fight or so, and regularly hit it every other fight.
            • The hit ratio was really good and it felt like there was some kind of planning for when it was used.
            • You normally caught me when I had no movement jutsu, or at the least, when I couldn’t react quick enough to escape.
        • Fire Release: Meteor Blitz
          • You used this a bit, punished me for playing too far away, made it difficult to engage.
            • This jutsu created a lot of pressure and helped you engage if I was being evasive.
        • Fire Release: Bed of Flames
          • You used this a bit and it punished me for trying to attack or get too close.
          • This jutsu was used well as an opener, was aggressive, hard to avoid.
        • Wind Release: Gale Palm
          • This was good for pushing me away at close ranges or as an opener, made it hard for me to approach or attack, set up any hazards.
        • Wind Release: Swirling Vacuum
          • This jutsu was good at messing up my aim, missed a lot of jutsu due to it.
          • This jutsu was good at making it hard for me to engage or disengage, pulling me back into the fight.
        • Wind Release: Whirlwind Fist
          • You had good control over the jutsu, even when ranged, making it a good tool to engage.
          • This jutsu countered me when I tried to attack, making it hard to land jutsu.
    • Nature Kekkei Genkai
      • ███ EXCELLENT
        • Scorch Release: Incinerating Flare
          • This jutsu was threatening and you made it very hard to avoid. I normally got caught in it, even if you played a little distanced while using it.
          • You kept fighting while it was charging up, and you didn’t waste it by chasing me, so you dealt good damage.
        • Scorch Release: Super Steam Kill
          • You had decent accuracy with this jutsu and often used the returning scorch orbs to engage and deal extra damage, which is great.
            • You normally forced me into using movement jutsu with the orbs, or made it hard for me to attack when they returned.
        • Scorch Release: Searing Slaughter
          • You used this jutsu a few times, made it hard for me to engage or attack.
          • This jutsu sometimes messed up my aim or defused Sharingan.
    • Rank
      • ███ EXCELLENT
        • Chakra Dash, Chakra Jump & Teleportation
          • You were good at dodging and engaging, always made a re-entry into the fight, didn’t waste movement jutsu recklessly.
    • General
      • ███ GOOD
        • Ninja Art: Explosive Kunai
          • You made it hard to play at longer ranges or disengage using this.
        • Green Roar
          • You used this well to mess up my aim or in response to Sharingan, disabling it.
    • Ninja Tool
      • ███ GOOD
        • Paperbomb
          • You used this a few times, forcing me into using movement jutsu on occasion.
        • Kunai/Shuriken
          • You used these a fair amount, helped you engage from mid-to-far range, good for incremental damage.
            • Sometimes stopped Sharingan from activating, which was pretty effective.
    • Playstyle
      • ███ GOOD
        • You play close-to-mid range, but can vary your range very well.
        • You play aggressive but are good at dodging and avoiding attacks, and you have good reaction time.
          • You have good control over your range, able to engage and disengage to avoid attacks.
    • Sequence
      • ███ GOOD
        • You kept me slowed down and forced me to use movement jutsu with things like Phoenix Flower, Incinerating Flare, Super Steam Kill, very aggressive, hard to escape.
        • You kept up the pressure with jutsu like Bed of Flames, Game Palm, Fireball, etc, kept a constant stream of jutsu and were aggressive.
    • Balance
      • ███ GOOD
        • You used everything equally, gave everything a place in your kit. Nothing felt like it was being overused or used too little at times.
          • You did a pretty good job managing when to use Flame Cyclone, consistent across the board.

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

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