Character Position Combat Test – Akito – Madara Uchiha (PASSED)

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  • #1129

    Minecraft Username: Akito

    Character Position: Madara

    Clan: Uchiha

    Rank: Jounin

    Chakra Natures: Fire, Wind

    Kekkei Genkai: Scorch

    • This topic was modified 8 months, 3 weeks ago by Deathdusk.

    What time would you like to test?


    Does sometime between 12-2PM on Friday 28 work for you?


    It should work for me.



    • Clan
      • ███ GOOD
        • Fire Release: Fireball
          • You were very accurate with the fireball despite trying a little too hard to curve it.
            • Even though you remained accurate most of the time, curving the fireball aggressively may of contributed to the times you missed it.
        • Fire Release: Phoenix Flower
          • You were accurate at landing each flower.
            • There weren’t many times you missed all of the flowers and you would hit at least two out of the three each time, if not landing them all.
            • You were effective at chaining each flower in succession, pinning me in place.
          • You pressured me well with each flower, forcing me into using movement jutsu to escape.
            • It seems like you played well on my forced movement jutsu to land other jutsu in the future.
        • Sharingan
          • You didn’t use Sharingan a lot, but when you did, it was effective.
            • You used Sharingan defensively or as a counter, as it should be.
              • You would make it harder for me to approach.
              • You would cancel out my Sharingan with your own.
            • Your Sharingan was not easily defeatable. I normally couldn’t do anything to cancel it out.
        • Fire Release: Majestic Demolisher Flame
          • You normally landed this, even from across the map.
            • You used this well for zoning and blocking off areas.
              • It made it hard to approach you.
              • It forced me into using movement jutsu.
          • You made use of the potential range of the jutsu well.
            • You expanded it far, still hitting shots, and you prevented me from moving into your area.
    • Chakra Nature
      • ███ GOOD
        • Fire Release: Flame Cyclone
          • You landed frequently and did not use it too much each fight.
            • You used it at most three times per fight, landing it at least once every other fight, sometimes more than one fight in a row.
            • Even when missed, this jutsu was difficult to avoid.
          • It always seemed like there was some kind of preparation or pre-planning involved when hitting this.
            • You forced me into using movement jutsu earlier in our fights, making it much hard for this to be dodged in the future.
            • You used it like a net or wall, making me slam into it unintentionally.
        • Fire Release: Meteor Blitz
          • You used this a few times and very well.
          • This jutsu effectively punished me for trying to gain distance or charge in brashly.
          • This jutsu stacked additional pressure after you landed other jutsu.
        • Fire Release: Bed of Flames
          • You used this a few times and normally hit it.
          • This did a fair amount of damage and worked well with jutsu, one after the other, for continuous damage throughout the fight.
          • This applied consistent pressure throughout the fight.
        • Wind Release: Swirling Vacuum
          • You used this a few times and it was effective at messing up my aim.
            • You never tried to use it too close or too far away, which contributed to its success in messing me up.
        • Wind Release: Gale Palm
          • You used this a handful of times and it normally landed.
          • You used this to push me out of your area if I came in too close, it also made it harder for me to land my own jutsu.
          • It served as a good opener during a toss-up of jutsu. It made it hard for me to play offensively.
        • Wind Release: Whirlwind Fist
          • You hit this jutsu normally and used it effectively.
            • You were accurate at most ranges when using this.
            • You stopped me from attacking or posed a direct counter to me.
    • Nature Kekkei Genkai
      • ███ GOOD
        • Scorch Release: Incinerating Flare
          • This jutsu posed a large threat and was hard for me to avoid.
            • You would surround me with the jutsu and I would take damage from the residual clouds of fire.
          • You didn’t have to chase me down with the jutsu, so you didn’t waste its duration in the process either.
        • Scorch Release: Super Steam Kill
          • This jutsu was normally hit and was effectively used, even with the scorch ball return.
          • You would strike me with the orbs from mid-range, which helped you re-engage.
        • Scorch Release: Searing Slaughter
          • You used this jutsu a few times and it was normally effective.
          • This jutsu helped you disengage and made it harder for me to land my jutsu.
          • This jutsu made it difficult for me to approach.
    • Rank
      • ███ GOOD
        • Chakra Dash, Chakra Jump & Teleportation
          • You used your dashes well to dodge and it made it difficult for me to land jutsu.
            • You were able to move just outside the range of jutsu and you always re-engaged. You had a very good balance of moving in and out of the fight.
        • Substitution
          • You used a few substitutions and they weren’t easy to predict. It helped you re-engage without spending too much effort.
    • General
      • ███ GOOD
        • Ninja Art: Explosive Kunai
          • You dealt a good amount of extra damage with this and punished me for playing evasively.
          • It made it hard for me to gain distance during the fight.
        • Green Roar
          • You used this well when you activated it in response of Sharingan.
          • You messed up my aim when you used this jutsu.
    • Ninja Tool
      • ███ GOOD
        • Paperbomb
          • You used this a few times and it forced me to use my movement jutsu.
          • It helped stop me from playing agressively and it mitigated damage by messing up my aim.
        • Kunai/Shuriken
          • You used these a lot, but not too much to be frustrating.
          • They helped re-engage into the fight and also stacked incremental damage.
          • They helped defuse Sharingan.
        • Senbon
          • These were effective at quickly pushing me out of your zone.
    • Playstyle
      • ███ GOOD
        • You play at a consistent range to land all of your jutsu and know how and when to re-engage when you take yourself out.
        • You control the fight using your jutsu and set up an environment where I am punished for playing too far, and also too close.
          • As a result, it is harder for me to land jutsu and you do well with damage mitigation.
    • Sequence
      • ███ GOOD
        • You consistently forced me into using movement jutsu by pressuring me with notable things like Incinerating Flare, Phoenix Flower, Super Steam Kill, Meteor Blitz, and more.
          • Forcing me to use my movement jutsu let you land Flame Cyclone as they were on cooldown.
        • You applied constant pressure and damage throughout the fight following jutsu one after the other. It was hard to give a response to your set and I was forced to play defensively a lot of the fight.
    • Balance
      • ███ GOOD
        • You gave everything in your set equal attention and didn’t fixate too hard on certain jutsu.
          • For things like Flame Cyclone, it seemed like you had times and places where you tried to hit it.
          • You were able to execute well with your entire set, not forgetting about any part of it in the process.
        • You didn’t use kunai or shuriken too often, experimented well with other ninja tools like Paperbomb and Senbon.

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

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