Character Position Combat Test – BasedKeel – 5th Kazekage and 1T (PASSED)

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  • #1153

    ·        Full Minecraft Username: BasedKeel

    ·        Character Position: 5th Kazekage and 1T

    ·        Clan: Kinsha

    ·        Rank: Jounin

    ·        Chakra Nature Releases: Wind and Earth

    ·        Nature Kekkei Genkai: Magnet Release

    ·        Preferred Test Time: Tuesday at around 1 PM


    • This topic was modified 10 months ago by Deathdusk. Reason: The thread is closed because he passed his character test

    Alright, I’ll fit you in for 1PM.


    Can we schedule my test for Saturday at 1PM?


    Saturday at 1PM is fine.



    • Clan
      • ███ GOOD
        • Magnet Release: Gold Dust Fissure
          • Served as an effective wall that punished me for playing aggressive
          • Often played well at angles that maximized its damage
        • Magnet Release: Gold Dust Particles
          • Baited leaps and dashes.
          • Effectively cancelled Sharingan from mid-to-long range.
          • Was an annoying debuff that punished being too close in a given time.
          • Used well defensively to defuse tough situations.
        • Magnet Release: Gold Dust Spear
          • Was effective when hit and landed to deal surprise damage.
          • Used a lot, hit a lot, but had some misses too.
          • You could’ve worked more on timing the jutsu at certain ranges and not using it as close, but it was still hit regardless.
        • Magnet Release: Gold Dust Great Burial
          • Used a lot of times, usually ticked from passing by, but many other times I was dealt almost its full damage-over-time.
          • Was effective at pinning me down and disabling my movement.
          • Forced me to use movement abilities and caught me out of them too.
    • Chakra Nature
      • ███ GOOD
        • Wind Release: Swirling Vacuum
          • Used well to interfere with my aim.
          • Could’ve been more of a threat, but definitely used well when given the right opportunities.
        • Wind Release: Gale Palm
          • Worked well to punish aggression or attempts at heavy damage.
          • Served well as extra damage but also as a response.
        • Wind Release: Whirlwind Fist
          • Effective at damage mitigation.
          • Was a looming pressure and danger throughout the fight.
        • Earth Release: Dark Swamp
          • Effective at slowing me down, would get caught in it from slows or leaps.
          • Seemed like you were plotting your next moves before I escaped it.
        • Earth Release: Rising Earth Spikes
          • Posed a large threat, fall damage was never unintentionally cancelled.
          • Served as more than just damage, also offset aim.
        • Earth Release: Planet Splitter
          • Hitrate was appropriate to how often it was used.
          • Almost always shortened the length of the fights, did massive damage.
          • Seems like it was fit well into the overall set.
          • Used to corner me, created a lack of escape.
          • Felt pressuring.
          • Treated the jutsu like a wall, blocked off areas.
    • Nature Kekkei Genkai
      • ███ GOOD
        • Magnet Release: Fatal Attraction
          • Posed an effective threat.
          • Cancelled movement considerably.
          • Did meaningful damage by centering the jutsu on me.
        • Magnet Release: Magnetic Prison
          • Had fair timing, hit it appropriately.
          • You would try to take advantage of it leaving its effect on the ground when missed even after the duration.
          • Could’ve done a little more chasing while we were both slowed together, may of ensured the hit even more.
        • Magnet Release: Magnetic Wall
          • Stopped me in my tracks.
          • Felt threatening.
          • Prevented me from chaining you with jutsu.
    • Rank
      • ███ EXCELLENT
        • Ninja Art: Kunai Barrage
          • Used to defuse Sharingan.
          • Used appropriately.
          • Dealt damage but mostly kept me distanced, allowing you to take control or close in on your own.
        • Teleportation
          • You made sure to teleport out of tough situations before they happened, not after.
        • Substitution
          • Used a substitution or two to surprise me, turned the fight around in dire times and helped you land unexpected jutsu.
        • Chakra Dash & Chakra Jump
          • Dodged well and escaped from hazards.
          • Engaged well using these, didn’t try to leap into every jutsu hit.
          • Didn’t fall for as much bait by using either.
    • General
      • ███ GOOD
        • Ninja Art: Kunai Volley
          • Not used a lot, but used well to keep people at distance.
        • Green Roar
          • Used well for extra damage output.
          • Defused Sharingan when needed.
          • Messed with my aim when needed.
        • Ninja Art: Explosive Kunai
          • Did an effective amount of extra damage.
          • Posed a fair threat at long range.
          • Used well when I was distancing myself to charge chakra.
          • Continuously built tension throughout the fight.
    • Ninja Tool
      • ███ GOOD
        • Paperbomb
          • Threw off my aim.
          • Stopped me from landing Sharingan.
          • Did extra but effective damage in times of need.
        • Kunai/Shuriken
          • Used appropriately.
          • Did incremental but extra damage
    • Playstyle
      • ███ EXCELLENT
        • You played a mix of close to mid range and set up your abilities to create barriers for me to deal damage to you. While the duration of our fights varied in length, you were effective at mitigating damage while lowering my health with effective shots. You knew when to play defensively and when to counter my jutsu to engage with your own.
        • You played offensive with defense and really set up a scenario where playing aggressive against you would be punished heavily.
    • Sequence
      • ███ EXCELLENT
        • You chained your slowing abilities well together. It felt like whenever I would approach aggressively, it would hurt me more as I would get pinned down.
        • I would escape one set of hazards to enter another, forcing me to use my movement abilities to avoid them. This set of events led me to not have enough mobility to dodge your hard hitters.
        • You made sure to have a great mix of jutsu and ninja tools so that you could deal more damage over time throughout the fight.
    • Balance
      • ███ GOOD
        • You made sure to consider where everything could be used, which is really good.
        • While there were jutsu like Swirling Vacuum or Dark Swamp that I would’ve liked to of seen more, the way you used it fit your purpose and still felt like they were being used frequently.

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

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  • The topic ‘Character Position Combat Test – BasedKeel – 5th Kazekage and 1T (PASSED)’ is closed to new replies.