Character Position Combat Test – beanos_is_papi – Tsuchikage (RESET)

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  • #1760
    Jax
    Participant

     

    What is your full Minecraft username: beanos_is_papi

    What character position are you attempting to combat test for: Tsuchikage

    What clan are you: Yogante

    What rank are you: Jounin

    What chakra natures do you have: Wind and Earth

    What nature kekkei genkai do you have: Magnet

    if possible I would like to test on Saturday (I have alr met the practice requirements)

    #1772
    Jax
    Participant

    Can I reschedule for 6ish (pm)

    #1774
    Deathdusk
    Keymaster

    this time should be fine, as long as you met the practice requirement.

    #1775
    Jax
    Participant

    I have

     

    #1776
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ POOR
        • Lava Release: Scorching Rocks
          • You were not accurate when using this, missed almost all of the shots.
          • You have to hit a lot of them to deal damage, only one or two does nothing.
            • Get close to your target when using this, track them with your cursor.
        • Lava Release: Fireflower Destruction
          • You landed this once or twice, missed it a lot more than that.
          • You try to use it too far away, it ends up missing.
          • When you activate it on me, be very close.
            • Jump-walk toward me to assure that it will hit.
          • Use this to stop me from using jutsu or to punish me for using movement jutsu.
            • This is a good counter move that prevents your opponent from attacking you, given you time it right.
        • Lava Release: Molten Peak
          • You used this a lot but it never hit me, and it rarely ever slowed me down.
            • This jutsu deals decent damage, good ranged use, stealthy.
            • Place it down when I am running toward you. Make it act more like a wall.
              • You can also place it down near me if I am standing still or charging chakra.
              • The goal is to trap/get me to run into it.
            • Use this when I have no movement jutsu or if I am landing from a movement jutsu. If they are on cooldown, I will have a much harder time escaping.
        • Lava Release: Flaming Boulder
          • You tapped me with this jutsu, but it isn’t enough to make it useful. You missed it a lot more.
          • Use the charging time of the jutsu to position where you want to throw the fireball.
            • Try to predict where I will go so that you can toss the fireball directly on me.
          • Try to use this when my movement jutsu are on cooldown or when I land from one.
          • Try to stay close-ranged when using this. Don’t go too far away.
          • Try to land this when I am charging chakra or am standing still.
      • ███ POOR
        • Earth Release: Dark Swamp
          • Didn’t use this well, not effective, could be better.
          • Could use this to stop me from approaching or evading.
          • Could use this to force me into using my movement jutsu.
          • Can use this to deny areas on the field, closing my exits.
        • Earth Release: Rising Earth Spikes
          • You used this too often, missed a majority of the time, not effective.
            • You need to be closer to hit the jutsu, very easy to avoid when you use it.
            • Use it in moderation, good at forcing me into using my movement jutsu.
            • Use this when I am approaching or as an opener.
        • Earth Release: Planet Splitter
          • Used this way too much, never hit it at all.
          • Change up how you use it each time, makes it less predictable.
          • Try not to use it too far away. It isn’t going to hit me from across the map.
          • You can get more range out of the jutsu by using it like a wall rather than pointing it directly at your enemy.
            • Use this technique to seal corners and to create more difficulty to escape it.
          • Try to use this when my movement jutsu are on cooldown or when I land from one.
        • Wind Release: Gale Palm
          • Your accuracy is still pretty rough, could use work.
          • If you need to push me away, this jutsu is good at that instead of distancing yourself.
            • This jutsu is also a decent opener.
        • Wind Release: Whirlwind Fist
          • You used this way too much, missed it a lot, felt like it was only for damage.
          • This jutsu is good occasionally to counter me if I am trying to attack.
          • This jutsu can prevent me from engaging or disengaging.
            • Stay close and aim for the legs/body for a better shot at hitting it. Track your target.
    • Nature Kekkei Genkai
      • ███ POOR
        • Magnet Release: Fatal Attraction
          • You used this way too much, rarely effective, mostly annoying.
          • This jutsu does a little bit of damage, mostly good for forcing me into wasting my movement jutsu.
            • Good to use if I am trying to engage or evade.
            • Center it on me, I have to get caught in it for it to deal damage, and for it to be hard to escape with movement jutsu.
          • Try to make me run into it or wait until I am standing still and don’t have movement jutsu cooldowns.
        • Magnet Release: Magnetic Wall
          • You used this a lot, it never did anything in our fights, could be used better.
          • Make sure you are close and have good timing when you are using this jutsu.
            • If I am approaching, set up the wall so that I get trapped in it.
            • This jutsu is good at messing up my aim and making it difficult for me to engage you.
            • This jutsu can also force me into using my movement jutsu.
        • Magnet Release: Magnetic Prison
          • You used this a lot, maybe hit it once, missed it much more, could be better.
          • Make sure you are close when using this, inch toward me while it is charging to better assure a hit by jump-walking rapidly.
          • If you are too far away, the drawback is that you make yourself a sitting duck. Don’t let me escape early on or I can punish you for trying to use the jutsu.
          • This jutsu is very effective at forcing me to use movement jutsu.
    • Rank
      • ███ POOR
        • Chakra Dash, Chakra Jump & Teleportation
          • Avoid using dashes and teleports into jutsu, not at all effective, wasteful.
          • Stop dashing and teleporting across the map. They’re meant to dodge and return quickly and you become easily punishable by playing too far away.
        • Ninja Art: Kunai Barrage
          • You used this a few times, not effective.
          • Decent for minor damage but effective at keeping me away from mid-range.
            • Can defuse Sharingan from mid-range, make it hard for me to enter your area.
    • General
      • ███ BAD
        • Ninja Art: Explosive Kunai
          • You used this too much and it didn’t really help.
          • You could use this to punish me for playing evasively, charging chakra, or standing still.
        • Green Roar
          • You used this too much, felt like you were just aiming for extra damage.
          • You can use this to mess up my aim, prevent Sharingan from activating, or to punish me for playing aggressively.
    • Ninja Tool
      • ███ BAD
        • Paperbomb
          • Didn’t use these too often, if used in moderation, they could be good for forcing me into using movement jutsu.
          • This could stop me from playing aggressively or would work to mess up my aim.
        • Kunai/Shuriken
          • These would be decent to help you engage from mid-range, small incremental bursts of damage throughout the fight, can stop Sharingan from activating from mid-to-long-range, use in moderation.
    • Playstyle
      • ███ POOR
        • You exit the fight whenever you slow me down, wasting valuable time.
          • Save slows for counters and area denial.
        • You don’t prevent any damage, slow in random times, and have no response to my attacks.
        • You play across the map when your clan is close-range primarily.
          • You tiptoe the line of fleeing, not effective, need to be closer in fights.
    • Sequence
      • ███ POOR
        • Bad habit or not, you use each jutsu scroll on your jutsu scroll one by one, every time.
          • It seems like you have no planning on how a fight will go and just use whatever is active on your scroll until your cooldowns are down.
          • It is very predictable. When you use gale palm, then swirling vacuum, and whirlwind fist in that order multiple times in a row, likewise with earth or magnet, I just know when to leap away. Mix it up.
          • Accident or not, you crutched with fatal attraction and magnet prison, fireflower with flaming boulder. These made the jutsu do less, wasn’t effective, bad play.
            • Be careful of misfires.
    • Balance
      • ███ POOR
        • You rely too easily on the easier to hit jutsu and tools in your kit, making you less useful.
          • You almost forgot about your clan until I said something. This is something you really need to work on because you are expected to use everything. You are making yourself less effective.
          • You use Whirlwind Fist and Fatal Attraction way too much.
          • You use ninja tools and general jutsu way too much.
          • Don’t focus too much on Planet Splitter, don’t spam it.
            • Use it at least two or three times each fight with the goal of hitting it once every other fight.
        • You need to use everything equally and give everything equal attention. Just using and hitting easy hits consistently won’t be enough.
    Failure
    ███ TWO WEEK

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #1920
    Jax
    Participant

    could i re-test this friday (January 8th)

    #1926
    Deathdusk
    Keymaster

    yes as long as you have the practice

    #1975
    Deathdusk
    Keymaster

    6PM is when I am free probably.

    #1976
    Deathdusk
    Keymaster

    maybe even 7PM

    #1989
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ POOR
        • Lava Release: Scorching Rocks
          • You normally use this too far away, leading you to miss most of the shots.
            • You need to get closer to hit the jutsu because it won’t do any damage unless multiple are hit.
            • This jutsu is good at creating pressure in close-quarters, but you don’t use it that way.
        • Lava Release: Fireflower Destruction
          • You used this jutsu a lot and only hit it a few times. It also wasn’t used very well, making it less useful to you.
            • You need to use this very close and inch your way toward your target as it charges.
            • If you use this too far away, you just make yourself vulnerable to taking damage.
          • You need to use this as a counter rather than for pure damage output. It doesn’t work using it randomly for damage, you could use this to cancel jutsu.
            • You aren’t doing anything with the jutsu other than crutching on it from time to time.
        • Lava Release: Molten Peak
          • You used this a lot and never hit me, and rarely ever slowed me down.
          • A lot of the time you just place it in front of me, it’s super easy to avoid and I don’t have to think hard about dodging it.
            • You can use this behind me or to the side of me, it has a really wide hitbox but you place it so far away that it is very easy to move away from.
            • Try using it when I don’t have movement jutsu left to dodge as well, it will make it harder for me to evade.
        • Lava Release: Flaming Boulder
          • You don’t control this jutsu well and you use it far away each time.
          • I can just dash away because you don’t have good timing when using the jutsu.
            • You should wait until I have no movement jutsu to avoid this and be closer when using it.
            • The jutsu shoots out at the same distance each time and at the same angle. Try to get within that range each time and get accustomed to its delay before shooting.
    • Chakra Nature
      • ███ POOR
        • Earth Release: Dark Swamp
          • Still incredibly avoidable, barely used, not used well.
            • You need to place this in my path or around me to stop me from approaching or evading, to force me into using my movement jutsu, also good for zoning.
        • Earth Release: Rising Earth spikes
          • You used this too often, missed it a lot, not very effective.
            • Still need to be closer, stop trying to add this with Planet Splitter to crutch, you several times.
            • Use this in moderation and to force me into using movement jutsu.
        • Earth Release: Planet Splitter
          • You missed every time, still not accurate.
            • You still used this way too much, still never hit it.
            • Change up how it’s used each time, make it less predictable.
            • Get closer, I am not going to get sniped with the jutsu.
            • Use it like a wall to give it more area coverage
        • Wind Release: Swirling Vacuum
          • This jutsu is good for messing up my aim or preventing me from engaging or evading, but you never really used it like that, and I actually don’t think you used this jutsu at all during the test, which made you less useful.
        • Wind Release: Gale Palm
          • Your accuracy is still pretty rough, you missed a lot, and it could use work.
          • This is good for putting distance between me and you without fleeing.
        • Wind Release: Whirlwind Fist
          • You still used this way too much, missed it a lot, and used it primarily for damage.
          • You need to use this jutsu to prevent me from attacking and to stop me from engaging or disengaging.
          • Get closer when trying to use this, aim for body/leg shots to avoid missing, track your target.
    • Nature Kekkei Genkai
      • ███ POOR
        • Magnet Release: Fatal Attraction
          • You are still using this way too much, not using it well.
          • You use this a lot and tend to cross-map constantly.
          • This is good at forcing me to use movement jutsu or to stop me from engaging or evading, but you do neither and it’s simply easy to avoid.
          • You need to center it in on me and catch me in its path for it to be effective.
        • Magnet Release: Magnetic Wall
          • You barely ever used this, still it never did anything, could be better.
          • You have to wait for your opponent to approach you and time this right so that they get caught. This makes it difficult for me toengage or disengage, messes up my aim, baits movement jutsu.
        • Magnet Release: Magnetic Prison
          • You used this a bit, never hit it, were normally a sitting duck.
            • Repeated criticism:
              • Make sure you are close when using this, inch toward me while it is charging to better assure a hit by jump-walking rapidly.
              • If you are too far away, the drawback is that you make yourself a sitting duck. Don’t let me escape early on or I can punish you for trying to use the jutsu.
                • This jutsu is very effective at forcing me to use movement jutsu.
    • Rank
      • ███ POOR
        • Chakra Dash, Chakra Jump & Teleportation
          • Avoid using movement jutsu to try and hit your other jutsu, not good.
          • Stop crossmapping and fleeing with movement jutsu. You are supposed to dodge and return quickly and you are making it harder to get in the range to hit your jutsu by playing across the map constantly. You’ve done this across two kits for multiple months, I don’t know how else to put this to you.
        • Ninja Art: Kunai Barrage
          • You used this a few times, crutched with it once, not effective.
          • This is good for keeping me out of range and for very minor damage.
    • General
      • ███ POOR
        • Ninja Art: Explosive Kunai
          • You used this a few times, weren’t very accurate.
          • This would be used better if you were trying to punish me for charging chakra/standing still, or going evasive.
        • Green Roar
          • You used this primarily for damage, no counterplay, just used it too much.
          • You could use this to mess up my aim, outrange certain jutsu, punish me for being aggressive, use in moderation.
    • Ninja Tool
      • ███ POOR
        • Paperbomb
          • Didn’t use these often, didn’t use these well, use in moderation.
          • Good for forcing me into using movement jutsu, messing up my aim.
        • Kunai/Shuriken
          • These would help you engage from mid-range and keep you in the range to hit your jutsu, you’re too far away, could practice aim.
    • Playstyle
      • ███ POOR
        • You are still going far away whenever applying debuffs, you make it hard on yourself to re-enter the fight, make hitting jutsu impossible. Letting you flee is the counterplay because all I have to do is block you from reaching me because none of your kit hits from the distance you crossmapped to.
        • You don’t really respond to attack, you kind of play like a lightswitch where on is using jutsu, off is fleeing. You need to know when to use jutsu and evade at the right times, parry and counter with your own kit.
          • If this is how you fight everyone, I have no clue how you weren’t disqualified in exams for fleeing. Before you tiptoed the line, now you’re just fleeing constantly.
    • Sequence
      • ███ POOR
        • You throw out jutsu and missfire a lot, or intentionally crutch.
          • Mixing Fatal Attraction and your Jounin jutsu and Kunai Barrage is in bad taste, just not cool.
          • Mixing Planet Splitter and Rising Spikes constantly or attacking on subs is not acceptable.
          • Attacking on Fireflower Destruction a lot of the time is not acceptable.
        • You use the same pattern of jutsu each fight, try the same thing each approach. You need to switch up how you attack me or else you are easily countered.
          • You tend to just go down the jutsu scroll, using each jutsu at a time.
          • One earth jutsu into the next, one wind jutsu into the next. You need to be less predictable and you need to apply different jutsu to different situations, like countering, negation, etc.
            • Even if crutching was an accident, you doing it constantly makes me think you do it on purpose. You need to think about how you play before you play, you can’t afford to make mistakes like that in a character test setting and it looks bad on you when you call other people out for the same issues you present in the most important place to NOT do it.
    • Balance
      • ███ POOR
        • You skip out using jutsu like Dark Swamp, Magnetic Wall, Swirling Vacuum. If I tell you to use something less or more, your goal is to find fair balance, not to not use it at all or only use it a little bit.
        • You rely on shop and general jutsu for a lot of your damage, and you still don’t do a lot. Your setup shows that you haven’t put a lot of work into hitting more important jutsu.
        • You spam Whirlwind Fist, Fatal Attraction, and sometimes even Fireflower Destruction. You need to tone it down a bit, this does not mean not using it at all.
        • You overuse Planet Splitter, limit it to 2-3 times per fight, with the goal of hitting it once every other fight. It’s not like you’re putting too much focus into it, it’s like you just use it to use it without thinking about how you should.
          • Find fair balance for all your kit, use everything equally.
    Failure
    ███ THREE WEEK

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

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