Character Position Combat Test – Memou – Matatabi (RESET)

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  • #2046
    Memo
    Participant

    What is your full Minecraft username?

    Memou

    What character position are you attempting to combat test for?

    Matatabi / Two Tails

    What clan are you?

    Nii

    What rank are you?

    Rogue Ninja / Jounin

    What chakra natures do you have?

    Fire Release and Lightning Release

    What nature kekkei genkai do you have?

    Plasma Release

     

    When do I want to test:

    Considering next Wednesday is taken is it possible to test Thursday of next week? if Thursday is taken ill take whatever next day is the soonest and is free. (Just message me on discord because i probably will forget to look here)

    • This topic was modified 4 months, 3 weeks ago by Deathdusk.
    #2052
    Deathdusk
    Keymaster

    thursday is open, probably 6-8PM EST

    #2053
    Deathdusk
    Keymaster

    given you have practice

    #2056
    Memo
    Participant

    aight 6 works

    #2092
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ FAIR
        • Claw Creation: Cat Claw Kick
          • You used and hit this a fair amount, but you tend to miss it a lot more than you hit it, which is wasteful. You should improve your hit ratio and accuracy.
            • You use this jutsu too far away at times, leading to an inconsistency in accuracy. You need to find the range that this can be hit from consistently.
          • This jutsu works well as an opener, letting you get in the first series of moves, or it works well to push me back when I try to attack you.
        • Claw Creation: Claw Blitz
          • You used this jutsu a lot and hit it a few times, but I would say it is one of the weaker parts of your clan. You tend to miss it more than you hit it, which is wasteful, and it makes it less accurate or effective. You need to improve your hit ratio and how you use it.
            • You tend to use this jutsu too far away, and then you follow up with movement jutsu to give yourself more distance, which never really works
              • Use the jutsu closer to your enemy and keep trying to inch your way to the target by continuously moving/jump-walking toward them as the jutsu is being used.
              • Take better advantage of the screenshake attacks the jutsu makes before the big damage happens. This jutsu can stick your target in place, so hitting each part before the big damage makes you more likely to hit the big damage.
                • You have a bad habit of using this jutsu too far out of distance and pairing it with movement jutsu for extra distance. This rarely ever works and is not something I would like to see. Let the jutsu work on its own.
        • Claw Creation: Flying Claw
          • You used this jutsu a lot and did not have much trouble hitting it, but you did not use it at the best times, many of which made it have a weak impact on each fight.
          • This jutsu is really decent at cancelling moves, but you want to trade this for the more threatening moves in my kit.
            • You mentioned that you used this to cancel Kunai Barrage or Kunai Volley at times, but how about clan jutsu?
              • I feel like this would play better on certain clan jutsu, or just more important jutsu, because then, it makes your opponent a lot less useful.
            • Try to work on better timing of when to counter abilities. It is good that you are thinking about it in some ways, but remember that you should trade this jutsu to cancel stronger jutsu.
        • Claw Creation: Double Sky Claw Slash
          • You hit this jutsu a few times, but you usually fell short just a few blocks when trying to use this, making it somewhat avoidable.
            • While this jutsu can be difficult to figure out where it lands, after all of the visual goofiness, it should just land at the same distance away from where it started each time.
              • Trace the distance from where you start when you use it, to where it ends each time to figure out how far away you need to be for it to land.
    • Chakra Nature
      • ███ BAD
        • Fire Release: Meteor Blitz
          • When you used this, habitually, it would end up after whatever jutsu was last in line on the nature scroll. This lead to it not being used very well, if at all, and missing, especially in scenarios where it could have been more useful.
            • Try to pay greater attention to not using this jutsu habitually at the wrong times. Figure out ways to use this with greater intention.
              • This jutsu is good at punishing me for gaining distance or backpedaling, especially when I need to charge chakra.
              • This jutsu is good for preventing me from engaging or disengaging, acting as a wall, if timed correctly.
        • Fire Release: Flame Cyclone
          • You use this a lot more than you probably should at times, making it very easy to avoid.
          • Your main methods of trying to hit this seem to be placing it on top of me when I am trying to attack you or when I land from a movement jutsu.
            • These are good placements for the jutsu, but not exclusively, or if the jutsu is used too often. This creates predictability. You should always try to cycle through different methods of using the jutsu and you should be spontaneous about how you use it
              • If I am cornered or pinned to one side of the arena, you can catch me off guard.
              • The jutsu can be placed like a wall or net to catch me from movement jutsu.
                • When attempting to hit any hard hitter, you should consider making me waste my movement jutsu first.
        • Fire Release: Bed of Flames
          • You were fair at using this jutsu and you did not use it too far away, but avoid using movement jutsu with it completely.
            • This is another case where pairing movement jutsu with this is just making it less able to hit. Use it as it is normally.
          • This jutsu is good at creating pressure and forcing me into using my movement jutsu.
        • Lightning Release: Spider Web
          • You did not use this jutsu much or make good use of it when you did use it.
          • This jutsu is effective at creating additional pressure that forces me into using movement jutsu.
            • If you are afraid of using it too often, that is fine, but at least give yourself more opportunities to use this. It will fill the gaps in your kit where you don’t have tools to pressure your enemy.
          • Stay aware while using this jutsu, avoid walking into hazards. This is something a little common.
        • Lightning Release: Static Implosion
          • You used this a handful of times, but you did not use it too well, so it didn’t impact the fight much.
            • This jutsu works a lot like Fire Release: Meteor Blitz, but with an added slow.
          • You can use this to slow me down if I am attempting to engage or evade, if I am backpedaling to gain distance, or if I am standing still to charge chakra.
            • This is good punishment that can force me into using my movement jutsu.
        • Lightning Release: Thundering Sphere
          • You used this a lot but never landed it. You should work on your methods in trying to hit the jutsu, how often you use it, and when to use it.
          • You tend to force me out of areas with it rather than hitting it, which isn’t enough.
            • You should work to close off areas, corners, and escape routes so that I do not have enough time to escape the jutsu.
            • You should use this to catch me off guard if I am charging chakra or am paused at mid-to-long-ranges.
              • You need to make sure I don’t have the movement jutsu to escape the jutsu, or at least less of it
    • Nature Kekkei Genkai
      • ███ BAD
        • Plasma Release: Solar Strike
          • You had a lot of trouble hitting this each fight, but it improved slightly as the fights went on.
          • Try to use this jutsu at similar distances each time and avoid shooting it too close to the ground. If it is too close to the ground, it will have very low range.
            • While in range, inch toward your enemy and keep your cursor fixed on them as it charges so that you have less difficulty hitting them.
        • Plasma Release: Scarlet Shower
          • You tried to use this a lot, slightly more than Fire Release: Flame Cyclone or Lightning Release: Thundering Sphere.
            • They share much of the same issues when being used, so you should definitely refer to those for the same criticism.
          • This jutsu has a much larger radius than it appears to have, so account for that before it lands and use it to catch your opponent off guard.
          • This jutsu may work well sometimes as a movement jutsu trap, synchronized with when your enemy lands from a movement jutsu.
            • Remember to force movement jutsu as well before attempting to hit it, if possible.
        • Plasma Release: Superheated Sear
          • You didn’t do much with this, and that’s because you didn’t really know how to fit it into your kit.
          • This jutsu is another tool for you to force your enemy into using movement jutsu.
            • It is weighty and slightly delayed, so you kind of want to use it like a barrier when your enemy approaches.
            • This works well against aggressive opponents or when an enemy is engaging.
          • The goal of the jutsu is to restrict movement and do annoying damageless fire ticks, forcing your enemy into using movement jutsu. You don’t have to keep them in there for long, but it should bait them into using them.
    • Rank
      • ███ BAD
        • Chakra Dash, Chakra Jump, Teleportation
          • You have a very bad habit of pairing movement jutsu with attacks, and it is not working well.
            • You need to save movement jutsu tor dodging and re-entry into the fight, or else you will have less tools to escape your enemy’s attacks and debuffs.
          • You tend to go too far out of range using movement jutsu sometimes, which can be wasteful.
            • If you take yourself out of range or out of the fight, you outdistance the range you need to use your kit at, and I make it harder for you to re-enter with hazards and counters.
        • Ninja Art: Kunai Barrage
          • Used okay to force me away, also consider that it can force your enemy into using movement jutsu at times as well.
    • General
      • ███ BAD
        • Ninja Art: Explosive Kunai
          • You have a habit of using it at the start of each fight, missing it. You use it less from then on, too.
            • You should use this if I am standing still at long range to charge chakra, punishing me for doing so.
        • Green Roar
          • This is decent for cancelling Sharingan, but also consider that it can cancel other abilities too.
          • This jutsu can mess up my aim or prevent me from attacking.
    • Ninja Tool
      • ███ FAIR
        • Paperbomb
          • You used these in moderation, which is good, but not with much impact.
            • Remember that these can force me into using my movement jutsu and can also mess up my aim/make it hard for me to engage.
        • Kunai/Shuriken
          • You used these fairly, especially when trying to re-engage or to cancel Sharingan.
        • Demon Wind Shuriken
          • You used this fairly for extra damage and sometimes to cancel Sharingan, but you could improve your accuracy.
            • The shuriken can strike when it returns, so make use of that.
            • Make sure you aren’t throwing the shuriken too close to the ground or it will break.
    • Playstyle
      • ███ FAIR
        • You tend to play just outside the range to hit certain jutsu, forcing you to take drastic measures to hit them. You need to get more comfortable with using them at specific ranges and not being afraid to get in closer.
        • You can be aggressive and hard to avoid, but there are gaps in between that make it too easy for me to recuperate. You need to make sure you have manage your kit to keep pressure on throughout the fight.
    • Sequence
      • ███ BAD
        • Please avoid pairing movement jutsu with jutsu. I feel like with Nii specifically and with aimed jutsu, this has become one of the best examples on why you shouldn’t be pairing movement jutsu with jutsu. It just isn’t working well.
        • Be careful of missfires and don’t fall into using the same jutsu in line, one after the other. This is a very easy thing to predict and can make you very avoidable if left unchecked.
        • Make sure that when trying to create pressure, you aren’t skipping out on specific jutsu in your kit. You want to be able to generate continuous sources of pressure throughout the fight with less rooms for gaps.
    • Balance
      • ███ BAD
        • Be careful to not overuse or waste clan jutsu because you don’t want to build that habit. This is especially important since sometimes, you try to compensate missing by using movement jutsu. Fine tune better times on when to use them and don’t be reckless.
        • I feel like jutsu such as Spider Web and Superheated Sear were skipped out on a bit. You need to put a little more focus into fitting these into your kit because a little can go a long way. I feel like these could be the extra source of pressure you’re missing in your kit, especially to fill the gaps that are currently there.
        • While it is important to hit Flame Cyclone, Thundering Sphere, and Scarlet Shower, do not use them as often as you try to each fight.
          • Everything in your kit is your main focus, and while you may practice hitting them a lot outside the test, they aren’t the only important part to passing.
          • Make sure you practice the rest of your kit too because being consistent in everything else will tie these jutsu together too.
            • More often than not, the rest of your kit is what supplements your ability to hit these three big hard hitters.
          • Stick to using them at most two or three times per fight, aiming to actually hit them once every other fight or so. This is what I see as consistent and being more precise about when, where, and how you use them will make them more accurate.
    Failure
    ███ ONE WEEK

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #2093
    Memo
    Participant

    Is it possible to retest next Friday?

    #2096
    Deathdusk
    Keymaster

    sure

    #2135
    Deathdusk
    Keymaster

    Grades

    NOTE: These test notes will be a little shorter in an attempt to avoid repeated criticism from the last test. Both tests were similar in overall performance.

    • Clan
      • ███ FAIR
        • Claw Creation: Cat Claw Kick
          • You are using this slightly too far away, so you could get closer. Inch toward your target while the jutsu is activating to assure a hit.
        • Claw Creation: Claw Blitz
          • You use this jutsu too far away and end up having to chase me to hit it at times. You should make more use of the lead-up to the jutsu as it has a built-in slow/ground stick, making the last part easier to hit.
        • Claw Creation: Flying Claw
          • The criticism for this jutsu is the same from last test for the exception that you should be careful when you use something that deals damage over time. This jutsu has the capacity to cancel damage from other jutsu if you are not careful.
        • Claw Creation: Double Sky Claw Slash
          • The criticism for this jutsu is the same from the last test.
    • Chakra Nature
      • ███ BAD
        • Fire Release: Meteor Blitz
          • The same criticism from last test still applies here, but, for emphasis, make sure you do not misfire this after using whatever jutsu was in line before it. When this happens, it’s exclusively a waste.
        • Fire Release: Flame Cyclone
          • The criticism for this jutsu is the same from the last test, but for emphasis, make sure you are varying how you use this jutsu and are not using it too often. It is still predictable enough to avoid and does not have unique or hard to avoid placements. You can try to treat it more like a trap, but positioning is key.
        • Fire Release: Bed of Flames
          • The criticism for this jutsu is the same from the last test.
        • Lightning Release: Spider Web
          • The criticism for this jutsu is the same from the last test, but make sure you aren’t using the jutsu far away. If you are not careful, you end up wasting much of its duration trying to reach me to hit it.
        • Lightning Release: Static Implosion
          • The criticism for this jutsu is the same from the last test, but you need to improve your accuracy and ways of using this. Try placing this jutsu behind me, or on my side so that I sidestep or backpedal into it.
        • Lightning Release: Thundering Sphere
          • The criticism for this jutsu is the same from the last test, but for emphasis, make sure you are varying how you use this jutsu and are not using it too often. It is still predictable enough to avoid and does not have unique or hard to avoid placements. You can try to treat it more like a trap, but positioning is key.
    • Nature Kekkei Genkai
      • ███ BAD
        • Plasma Release: Solar Strike
          • The criticism for this jutsu is the same from the last test, but for emphasis, make sure you are getting close enough to your enemy, focusing your cursor on them, and inching toward them as it charges.
        • Plasma Release: Scarlet Shower
          • The criticism for this jutsu is the same from the last test, but you tend to use this jutsu nowhere near me. You really need to be more reactive to where I am when using this because it does create a lot of pressure that is difficult to avoid at times, but never consistently when you use it.
        • Plasma Release: Superheated Sear
          • The criticism for this jutsu is the same from last test, but it is important to know how disorienting this jutsu is. This jutsu makes it hard for me to sprint through, causing this stutter-burn effect that forces me to escape using movement jutsu, or at least creates another source of area denial and pressure. Make use of this.
    • Rank
      • ███ BAD
        • Chakra Dash, Chakra Jump, Teleportation
          • You are working out your issues with pairing movement jutsu with attacks, but you need to also make sure that you are conservative with your movement jutsu and are preparing them for dodging and re-entry into the fight. Getting back into the fight and within the range to hit your jutsu can be hard if you waste them.
        • Ninja Art: Kunai Barrage
          • The criticism for this jutsu is the same from last test.
    • General
      • ███ FAIR
        • Ninja Art: Explosive Kunai
          • This jutsu generated a bit of pressure and was more accurate this time around, just remember the criticism from the last test.
        • Green Roar
          • The criticism for this jutsu is the same from last test.
    • Ninja Tool
      • ███ FAIR
        • Paperbomb
          • The criticism for this jutsu is the same from last test.
        • Kunai/Shuriken
          • The criticism for this jutsu is the same from last test.
        • Demon Wind Shuriken
          • The criticism for this jutsu is the same from last test.
    • Playstyle
      • ███ FAIR
        • The criticism here is the same from last test, but, you need to get more comfortable with the ranges certain jutsu in your kit can be used at and controlling them by inching yoward your target.
    • Sequence
      • ███ BAD
        • The criticism here is the same from last test, but for emphasis, keep working on reducing your reliance on movement jutsu with attacks and be very cautionary of misfires.
    • Balance
      • ███ BAD
        • The criticism here is the same from last test, but for emphasis, avoid using hard hitters more than two or three times per fight, aiming to hit each once every other fight or so. Improving the rest of your kit will inevitably make hard hitters more natural to hit.
    Failure
    ███ ONE WEEK

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #2136
    Memo
    Participant

    Can I retest for Friday of next week or whatever next timeslot is available?

    #2137
    Deathdusk
    Keymaster

    no timeslots are available for next week, try scheduling some time for the following week

    #2140
    Memo
    Participant

    Can I re-test Sunday of next week?

    #2145
    Deathdusk
    Keymaster

    given you need three days of practice/three fights per day to test per week, it’s not possible to schedule on a sunday

    the earliest you can schedule would be a tuesday

    #2286
    Deathdusk
    Keymaster

    Grades

    (Test conducted and notes written by Bummer).

    • Clan
      • ███ FAIR
        • Claw Creation: Cat Claw Kick
          • This was used a decent amount during the test, it’s a great tool to engage with, make sure you are using it more in your engages.
            Just make sure you are using it at the right time. There were times during the test where I felt like you could’ve definitely stopped me from engaging with this jutsu.
        • Claw Creation: Claw Blitz
          • Overall this wasn’t really hit much during the test, just make sure you are patient when thinking of using this. This jutsu does the most damage in your kit so it’s best to be as patient as possible with it. Bait out my movement jutsus a little more.
            This jutsu can also be used to change the momentum of the fight. There were a couple of times where this jutsu was used from too far away, try to be closer so this jutsu can be used to its fullest. Each time you hit me with this I get slowed.
        • Claw Creation: Flying Claw
          • This jutsu was used okay, I didn’t see it often but when it was used I felt like it created the pressure it needed to create.
            One thing you should keep in mind is that this jutsu can be used to cancel out some of my attacks as well, I would like to see it used more this way.
        • Claw Creation: Double Sky Claw Slash
          • You hit this jutsu a fair amount of times during the test, just make sure you aren’t spamming it too often. At times I felt as if this jutsu was being used too much in one fight.
            Other than that the criticism for this jutsu is the same as last test.
    • Chakra Nature
      • ███ BAD
        • Fire Release: Meteor Blitz
          • This jutsu was threatening when it was used at the right times, just make sure you are experimenting with the ranges a lot more. Aside from that the criticism for this jutsu is the same from the last test.
        • Fire Release: Flame Cyclone
          • Personally I felt this jutsu was used a little too much each fight, it found little to no success. Make sure you are patient with this, bait out my movement before placing it, Aside from that the criticism for this jutsu is the same from the last test.
        • Fire Release: Bed of Flames
          • The criticism for this jutsu is the same from the last test.
        • Lightning Release: Spider Web
          • The criticism for this jutsu is the same from the last test.
        • Lightning Release: Static Implosion
          • The criticism for this jutsu is the same from the last test. Please practice with this jutsu more.
        • Lightning Release: Thundering Sphere
          • The criticism for this jutsu is the same from the last test. Please make sure you aren’t using this while I have my movement jutsus, bait me into corners and block off my exists for a higher success rate.
    • Nature Kekkei Genkai
      • ███ BAD
        • Plasma Release: Solar Stike
          • This jutsu was used okay, please make sure when you are using this that you are close to your enemy. At times you would be no where near me when using this.
        • Plasma Release: Scarlet Shower
          • The criticism for this jutsu is the same from the last test. Think of it as Thundering Sphere or Flame Cyclone, just block off my exists and try to corner me when using this.
        • Plasma Release: Superheated Sear
          • I didn’t really see you use this enough during our test. This jutsu can be used very well in terms of getting out my movement jutsu, use this jutsu to set up big attacks like Scarlet Shower.
    • Rank
      • ███ BAD
        • Chakra Dash
          • Be more conservative of this.
        • Charka Jump
          • Be more conservative of this.
        • Teleportation
          • This can get you out of many situations, make sure you don’t waste it early.
        • Kunai Barrage
          • This was used pretty good during the test, you defused my Sharingan effectively with it.
    • General
      • ███ FAIR
        • Ninja Art: Explosive Kunai
          • This jutsu generated a good amount of pressure during the test. Just make sure it’s used a little less at certain times it felt like this was your main source of damage.
        • Green Roar
          • Use this to defuse my Sharingan or stop me from pressuring you.
    • Ninja Tool
      • ███ FAIR
        • Paperbomb
          • This jutsu was used okay for the most part, just make sure you aren’t using it too much so it doesn’t end up doing most of your damage.
        • Kunai/Shuriken
          • This was good for creating pressure at the start of fights.
        • Demon Wind Shuriken
          • This was used a fair amount, it was used well for poke damage.
    • Playstyle
      • ███ FAIR
        • The criticism here is the same from last test, but, you need to get more comfortable with the ranges certain jutsu in your kit can be used at and controlling them by inching yoward your target.
    • Sequence
      • ███ BAD
          • The criticism here is the same from last test, but for emphasis, keep working on reducing your reliance on movement jutsu with attacks and be very cautionary of misfires.
    • Balance
      • ███ BAD
        • The criticism here is the same from last test, but for emphasis, avoid using hard hitters more than two or three times per fight, aiming to hit each once every other fight or so. Improving the rest of your kit will inevitably make hard hitters more natural to hit.
    Failure
    ███ TWO WEEK

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #2287
    Memo
    Participant

    Can I re-test the 23rd?

    #2297
    Deathdusk
    Keymaster

    Wait until Sunday to schedule for the time you want, while your test wait time is two weeks, we can’t say for certain that something will come up two weeks in advance.

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