Character Position Combat Test – theTopher – Sasori (INACTIVE)

Home Forums Naruto Support Character Position Combat Test – theTopher – Sasori (INACTIVE)

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #1480
    Chris
    Participant

    What is your full Minecraft username?

    theTopher

    What character position are you attempting to combat test for?

    Sasori

    What clan are you?

    Shirogane

    What rank are you?

    Medical Specialist

    What chakra natures do you have?

    Wind + Earth = Magnet

     

    I would like to test when ever you are available on Wed. 9/23

    #1481
    Deathdusk
    Keymaster

    What time range would be best for tomorrow? I am unsure about other schedulers so it would be hard to fit you in without a specific time.

    #1483
    Chris
    Participant

    before 3pm or after 5pm

    #1490
    Deathdusk
    Keymaster

    After 5PM seems more flexible for me.

    #1493
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ BAD
        • Puppet Technique: Puppet Master
          • Didn’t pose much of a threat, was a sometimes effective meat shield.
          • Try to summon the puppet near me more often.
            • Remember that it explodes on summon, lunges to attack every few seconds, and explodes on expiry.
            • Try to pressure me and stay on top of me with the puppet.
        • Puppet Technique: Chakra Shield
          • You used this after taking a bunch of damage rather than using it to block oncoming damage.
            • It’s fine to be pushed out of this from a jutsu coming at you to avoid things like Fireball or Phoenix Flower.
            • This can help you re-engage if I am making it hard for you at close-range.
        • Puppet Technique: Assault Blade
          • You hit this a bit but you missed it a lot as well.
          • Try to shoot this at me if I am backpedaling or if I am making it hard for you to come close.
            • This stops me from moving as easily.
          • Try not to use it from so far away and shoot it where I am going.
        • Puppet Technique: Assault Blade Blast
          • You normally missed this jutsu, only hitting it once during the test.
          • Hold your cursor on me at all times while using this jutsu and make sure you are within range for it to touch me.
            • This will guarantee most if not all of the shots to hit if you are doing it correctly.
          • This is a jutsu that is pretty good at helping you push into my range if you land it.
    • Chakra Nature
      • ███ POOR
        • Wind Release: Swirling Vacuum
          • You didn’t use this to mess up my aim, or it at least didn’t seem like it.
            • Wait until I use something that requires aim, place it near me.
            • Don’t use this too close or you negate this effect.
          • If you think I am playing too evasively or am avoiding you, use this to drag me back into the fight.
        • Wind Release: Gale Palm
          • Try to think of ways this can be used other than pure damage output.
            • You can push me away using this rather than wasting movement jutsu to avoid me at times.
            • You can use this as an opener to the fight in some way.
        • Wind Release: Whirlwind Fist
          • You would either hit or miss this, so your accuracy wasn’t good.
            • I think that if you used this to cancel out oncoming moves, this would be a really good way to engage the fight. You seem to use it more for damage and not in response from what I have seen.
        • Earth Release: Dark Swamp
          • You used this a few times but it didn’t do much against me.
            • Try not to place this too far ahead of me.
          • You need to use this in pursuit of forcing me to use movement jutsu.
            • You could use this to punish me for playing evasively or to keep me from being evasive.
            • You could use this to seal off an area to prevent me from closing in on you.
            • You could use this as punishment for me trying to attack you.
        • Earth Release: Rising Earth Spikes
          • This is a good source of extra damage.
          • This can force me into using my movement jutsu.
        • Earth Release: Planet Splitter
          • You used this a lot during the test and you didn’t hit it.
          • You tried to use this similarly each time which made it less effective.
            • Try to switch up when, where, and how you use it each time so that it becomes less avoidable.
          • You can get more range out of the jutsu by using it like a wall rather than pointing it directly at your enemy.
            • Another way of hitting this is using it when I have no movement jutsu left or am landing from a movement jutsu.
            • Another way of hitting this is catching me in a corner and sealing my exit with the jutsu.
            • Another way of hitting it is using it during the period where I am slowed in my Sharingan activation.
            • Another way of hitting it is using it when I am charging my chakra.
    • Nature Kekkei Genkai
      • ███ BAD
        • Magnet Release: Fatal Attraction
          • This was sometimes useful, but not normally.
          • You can use this to force me into using my movement jutsu.
          • If it is centered in on me, it can deal a decent amount of damage.
        • Magnet Release: Magnetic Prison
          • You used this a few times and either hit or missed it.
          • Rapidly jump-walking toward me as it activates will give you a better chance for it to be hit.
            • Try to land this while you are as close to me as possible, then inch toward me to ensure a hit.
          • If you are too far away, it is really easy to escape or counter you with my own jutsu.
            • If I escape, you are a sitting duck and I will attack you while you become slowed by your own jutsu.
          • The jutsu still leaves a puddle behind even if you miss. You can bait me back into this puddle to hit it if you end up missing, which is a bonus.
          • This jutsu is a good at forcing me into using movement jutsu.
        • Magnet Release: Magnetic Wall
          • You used this a few times, only stopping me once. It didn’t pose a good threat.
            • You want to keep practicing trapping your opponents inside this jutsu. It is an effective way to stop me from damaging you at close-range and it messes up my coordination as well.
            • This is another jutsu that will force me into using my movement jutsu.
    • Rank
      • ███ POOR
        • Medical Ninjutsu: Draining Needles
          • Try to use this closer to me, sometimes it misses greatly.
          • This is good at taking away chakra throughout the fight.
            • When I am low on chakra and need to charge, this will make it very difficult for me to recuperate and respond, especially with attacks or movement jutsu.
        • Chakra Retreat
          • You sometimes retreat into me or use this at weird angles. If I am about to hit you with a Fireball or something with heavy range, you need to respond with this by dodging.
          • This is good to disengage and plan your next move.
        • Chakra Dash
          • This is another important dodging move, especially for close-range attacks.
            • You should always try to dodge and re-enter the fight quickly so that I don’t make it hard for you to re-approach.
        • Medical Ninjutsu: Self Regeneration & Medical Ninjutsu: Self Healing
          • You need to be smart with your heals and save them for dire situations. You sometimes waste healing jutsu for them to be melted away anyway.
        • Medical Ninjutsu: Self Cleansing
          • You can easily cleanse away blindness and fatigues, especially from Sharingan. I don’t really see you using this jutsu at all or effectively.
    • General
      • ███ BAD
        • Green Roar
          • You used a lot for damage and it was wasteful. Sometimes it would defuse Sharingan, but if you’re trying to negate me or mess up my aim, you need to use it when I am using something that is aimed..
    • Ninja Tool
      • ███ BAD
        • Kunai/Shuriken
          • You normally shoot two at the beginning of each fight, they miss, and I don’t notice any for the rest of the fight.
            • If you want to deal incremental damage, it has to be throughout the fight.
        • Demon Wind Shuriken
          • Still not very useful. I think you need to be closer for it to hit and you need to stop angling it so close to the ground.
            • This still feels very experimental.
        • Paperbomb
          • Used sometimes, could make me use movement jutsu or mess up my aim, you don’t really do that.
    • Playstyle
      • ███ POOR
        • You are afraid to get close because you set up the expectation that you can’t. You don’t let your jutsu do the work for you. You have the tools to get close and you consistently don’t use them that way.
          • I provided many instances where you can above.
        • You fight very slowly and don’t keep me pinned down with jutsu. I don’t feel forced to use my movement jutsu at all half of the time.
        • You walk into a lot of attacks and are very easy to predict. Try to be more cautious when fighting.
    • Sequence
      • ███ POOR
        • You habitually roll down the line of your earth nature, wasting all three jutsu.
          • Try not to chain things like Planet Splitter and Rising Earth Spikes together.
        • You need to pressure me with jutsu that slow me down continuously to force me into using movement jutsu.
          • When I use a movement jutsu to escape a debuff, have another planned for when I escape. This continuous cycle of punishment will make it easier for you to land jutsu when I am no longer debuffed.
    • Balance
      • ███ BAD
        • You used Planet Splitter and Assault Blade Blast a lot to miss them.
          • You need to fit jutsu like these into your set or else you will continue to spray and pray them. Put focus into hitting them, but don’t let it mess up how you plat entirely.
          • You need to practice and bring down how much you use them to at least 2-3 times per fight.
        • You need to think more critically about how slows and other movement forcing jutsu can be used. It feels like your only goal sometimes is to hit jutsu and deal damage, disregarding all counter play required to be effective.
          • You use all of your jutsu but not well. You need go give equal focus to your entire set and not dump everything into damage and hard hitters.
    Failure
    ███ TWO WEEK

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #1543
    Chris
    Participant

    if your free I would like to test before 7 on Saturday 9/10/2020 but like if its to last minute don’t worry

     

    #1544
    Deathdusk
    Keymaster

    That time works for me, but Jounin exams are meant to happen at the time so there might be a delay.

    It’s only really last minute if people post under an hour from when they want to test, but obviously an hour is risky.

    #1545
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ BAD
        • Puppet Technique: Puppet Master
          • This was normally avoidable and often activated too far away.
          • Only activate the puppet when you are close to me.
            • On activation and deactivation, the puppet explodes with decent damage and a powerful slow.
            • The puppet does lunge attacks every few seconds for minor damage and a powerful slow.
            • Try to play very aggressively when your puppet is out and pay close attention to what I am doing to dodge or block oncoming attacks.
        • Puppet Technique: Chakra Shield
          • You have a bad habit of using this after you’ve taken a lot of damage.
            • The purpose of a shield is to anticipate and block oncoming attacks. It is not useful if you put up a shield after I have already used all of my cooldowns to damage you.
              • While the shield can act as a safety net for you to heal or recoup, you could’ve just avoided taking damage to begin with.
              • While it is possible for me to wait until the shield has expired to attack, planning when to use your shield is important. You need to exercise predicting when and where your opponent will attack, so pay attention to the range they need to hit their jutsu, when they hit their jutsu, and how.
            • You can still attack while shielded which is helpful if you are playing aggressive but are trying to be cautious about taking damage.
        • Puppet Technique: Assault Blade
          • You hit this more often than in previous tests, but it still needs polishing to be effective.
          • I feel like you use this for raw damage too often.
            • Try to use this to limit my movement and to punish me for engaging or evading in situations where it applies.
            • This can help you cancel out my movement jutsu, so I suggest timing it for when I land from one, or as I am using one.
        • Puppet Technique: Assault Blade Blast
          • You hit this more often than in previous tests, but you have some issues with range and keeping your cursor on me.
            • You often use this too far away while trying to follow me, resulting in the first group of them missing. You need to be close enough for all of them to touch me when using them, following my body with your cursor, and inching toward me as they fire.
    • Chakra Nature
      • ███ BAD
        • Wind Release: Swirling Vacuum
          • This still didn’t feel too effective against me.
            • When using this to mess up my aim, wait until I activate something, then place it under me to mess up my aim while immediately strafing or reversing.
            • Be careful about your distance when using this as you can easily use it too close, making it not very useful.
          • Since you have trouble getting within range, this can make it harder for me to avoid you. You can pull me in or keep me in a spot so that you can continue to engage.
        • Wind Release: Gale Palm
          • It seemed like this was used less for damage output, which is an improvement.
            • You can use this jutsu to help you engage, especially since it is a good opener.
        • Wind Release: Whirlwind Fist
          • Your accuracy has improved while using this, but you have issues with range that make you miss and you don’t always use it with good timing.
            • Try to pick a range that is comfortable for you to hit it each time, and aim to stick to using it at that range. Sometimes you are just way too close for it to land.
            • Try to be more responsive to oncoming attacks or try to have better prediction of when I will. You sometimes use this when nothing is happening or if you try to prevent damage, you actually just use it after you’ve taken it.
        • Earth Release: Dark Swamp
          • You used this more often but I was able to walk around it.
            • I think you need to place it in my path or behind me more often. I feel like there are way more opportunities for me to run or reverse into it that aren’t being taken advantage of.
            • This jutsu is good at stopping me from playing evasively and forcing me into using movement jutsu. None of those things are really happening in our test though, so work on that.
        • Earth Release: Rising Earth Spikes
          • You used this a little more and it was sometimes effective at forcing my movement jutsu, but you need to keep up the momentum by consistently forcing me to use movement jutsu.
          • This jutsu is very pressuring, so it is also a good opener.
        • Earth Release: Planet Splitter
          • You used this a lot during the test, but a bit less than last time. It still isn’t being hit.
          • The way you approach using this jutsu still feels pretty similar, making it avoidable.
            • Try to mix up when, where, and how you use this.
          • One way to change how you use this is to draw a wall or line with it instead of pointing it directly at them. I haven’t really seen you try this yet.
            • You don’t really take advantage of when I have no movement jutsu left. They don’t come off cooldown when you use it, they just weren’t put on cooldown from anything for a while.
            • You don’t really take advantage of when I am cornered. I left plenty of openings where I could’ve been hit by Planet Splitter, but you didn’t pick them up.
            • You can catch me off guard if I am at low mobility, such as when I am charging chakra, or if am slowed by my own Sharingan activation.
    • Nature Kekkei Genkai
      • ███ BAD
        • Magnet Release: Fatal Attraction
          • This was a little more useful, but you still need to work on your placement.
          • You place this at strange angles which makes it much easier to ride around the corners. I think that you either overestimate or underestimate its range, so you place it too far away from me.
          • This jutsu is good at forcing me into using movement jutsu, but it is really most effective when centered on top of me.
        • Magnet Release: Magnetic Prison
          • You struggled a lot to use this jutsu, and I think you may of been too far away or you may of had bad timing.
          • Make sure you are very close when using this jutsu, and right as you do, immediately start jump walking toward me to ensure better chances to hit the jutsu.
          • Sometimes you were actually too far away, which could’ve been fatal. You don’t want to be countered on in such a large self-slow.
          • This jutsu is pretty effective at forcing me into using movement jutsu, but it is still supposed to hit even if I try to use movement jutsu to escape. You need to use it well for both to happen.
        • Magnet Release: Magnetic Wall
          • You used this a few times but it didn’t really seem useful.
            • You use this a little too close and a little too far. You need to find a sweet spot to land this jutsu.
            • This jutsu is effective at messing up my aim and making it more difficult for me to engage. You need to place this down in times that I am trying to deal heavy damage.
            • This is another jutsu that can force me into using my movement jutsu.
    • Rank
      • ███ BAD
        • Medical Ninjutsu: Draining Needles
          • You aren’t trying to use this too far away, which is good.
          • You have gotten better at sapping away my chakra when it is low, but you need to make sure you are aware of this at most times. You do it sometimes, but other times you don’t. You definitely want to keep my chakra low.
        • Chakra Retreat
          • You need to be careful about how you angle your disengage because it can be odd to re-engage after you’ve used it.
          • You need to be more conscious about dodging when I am attempting to attack you. This is really good for getting out of range and quickly.
        • Chakra Dash
          • This is another important dodging move, especially for close-range attacks.
            • You should always try to dodge and re-enter the fight quickly so that I don’t make it hard for you to re-approach.
        • Medical Ninjutsu: Self Regeneration & Medical Ninjutsu: Self Healing
          • Be careful about when and where you use your heals.
            • If you use them when you’re about to die, it likely won’t save you.
            • If you use them when shielded, or in reverse leap, not always the best situation.
              • You kind of need to be stealthy with how and when you heal yourself.
        • Medical Ninjutsu: Self Cleansing
          • You don’t always cleanse away Sharingan, which would be pretty effective. I feel like you forget about this one and just sit through the Sharingan duration.
    • General
      • ███ FAIR
        • Green Roar
          • You didn’t use this as aggressively for damage, but you need to take advantage of more openings. It seems like you are trying, but it sometimes falls short.
            • Take advantage of when I use Sharingan to cancel it.
            • Use this to mess up my aim, countering me.
    • Ninja Tool
      • ███ FAIR
        • Kunai/Shuriken
          • Your aim is getting a little better, but you try to engage and miss when you start the fight. The amount you use them drops to near zero when the fight actually starts going.
            • If you want to deal incremental damage, it has to be throughout the fight.
        • Demon Wind Shuriken
          • A little more useful, but only if I am walking at you. You still need to find better openings for this to be hit and you need to improve your aim with it.
        • Paperbomb
          • Used well sometimes, good at forcing me into using movement jutsu, but not always effective.
    • Playstyle
      • ███ BAD
        • You don’t vary what jutsu you use at what range you are at, resulting in you missing or not being able to execute on most of your set. You need to be more adaptive to where you are on the field and you need to be less hesitant to open the fight or play aggressively.
          • You need to let your jutsu do more work for you. You have a lot of jutsu that can help you approach or keep me within range, but you don’t consistently use them that way.
          • You fight very passively and slowly at times, making it hard to pin me down and limit my movement jutsu.
    • Sequence
      • ███ BAD
        • You tend to follow Swirling Vacuum with Whirlwind Fist, even if it is a few seconds after, and it is predictable.
        • You need to work on keeping consistent sources of pressure up.
          • When I escape from a jutsu that forces me to use movement jutsu, I should be impacted by another jutsu that forces me to do the same.
          • When I am trying to attack, you should respond with something that forces me to backpedal, messes up my aim, or makes it ineffective.
          • You need to create more hazards on the field, making it hard for me to escape and forcing me to use my movement jutsu.
          • You need to use your jutsu to enable yourself to get into the ranges you need to be effective.
    • Balance
      • ███ BAD
        • While you aren’t using jutsu like Planet Splitter as frequently, you are still using it a bit.
          • Remember to mix it up and work to bring your use to two or three times per fight, hitting it once every other fight.
        • Whirlwind Fist and Puppet Shield were used a bit more often than they probably should’ve been.
          • Be careful about when and where you use these are they are important for cancelling out jutsu and oncoming damage.
        • You really need to watch what I use as you figure out how to approach and use your jutsu.
          • The fight isn’t solely about you landing your jutsu. I am actively trying to prevent you from hitting your stuff by watching what you use and countering it with my own jutsu.
            • I don’t really see you doing this when I fight you.
          • You are very stuck in trying to use your set well that you don’t limit my own jutsu. It is very important and countering makes it easier for you to play well.
    Failure
    ███ ONE WEEK

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #1561
    Chris
    Participant

    test any time before 7pm on 10/17 pls

     

    #1562
    Deathdusk
    Keymaster

    I can try for 6PM.

Viewing 10 posts - 1 through 10 (of 10 total)
  • The topic ‘Character Position Combat Test – theTopher – Sasori (INACTIVE)’ is closed to new replies.