Character Position Combat Test – lilevopimpin – Deidara

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  • #1331
    Evolution
    Participant

    What is your full Minecraft username? lilevopimpin
    What character position are you attempting to combat test for? Deidara
    What clan are you? Shironendo
    What rank are you? Jounin
    What chakra natures do you have? Lightning & Earth
    What nature kekkei genkai do you have? Explosion release

    #1332
    Deathdusk
    Keymaster

    What time do you want to test at?

    #1336
    Evolution
    Participant

    As soon as possible, I’d like to test Thursday at 7PM preferably.

    • This reply was modified 1 month, 2 weeks ago by Evolution.
    #1338
    Deathdusk
    Keymaster

    Thursday at 7PM is fine.

    #1339
    Evolution
    Participant

    Okay, thank you.

    #1342
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ FAIR
        • Detonating Clay: Art
          • You used this jutsu well to engage or disengage, but a lot of the times you wasted it.
            • You are very trigger-happy to use this which sometimes makes you waste it.
            • Sometimes you make yourself vulnerable whilst using this. Try not to leap directly at me or you’ll get a bad tradeoff in damage.
          • If I am playing evasively, you should try to get into my area. Playing a little aggressively doesn’t hurt in this context and sometimes you need to play in my range.
        • Detonating Clay: Twin Birds
          • You used this jutsu very frequently but only hit it once, and by chance.
          • You try to use it too close or too far away from me each time, resulting in it not being hit.
            • The jutsu has a set distance it will travel before landing. This distance is the same each time, so you must use it from that distance to land it consistently.
            • Try to get used to how large the area of effect is while using it to have better control and timing of where to land each bullet.
            • Have fast camera movements and inch toward your target when needed to land individual bullets. While you need good timing to land it, you have a short period of time that allows you to get within range as well.
              • This does not mean you should use movement jutsu to achieve it, I think that would be useless.
        • Detonating Clay: Superb Turn
          • You used this jutsu effectively, but you should consider its utility more.
          • I felt like it was a source of pressure or a good damage dealer but it definitely could’ve been a counter to my attempts to attack you.
            • Try not to use it as frequently as you were. It can get predictable and less able to hit.
        • Detonating Clay: Beauty of Destruction
          • You used this jutsu too frequently which hurt your overall performance.
            • This is one of your main damage dealers which is not a good thing.
          • I like that you use this to bait movement jutsu, but it doesn’t give you the future openings you are looking for, especially when trying to land hard hitters.
          • This is a good opener to start off aggressive but can also be a counter to aggressive play.
            • If I am trying to attack you, this can instantly push me out of your zone.
    • Chakra Nature
      • ███ BAD
        • Lightning Release: Static Implosion
          • You didn’t use this a lot and you were not very accurate when you tried.
          • Remember that you can place this jutsu at decent ranges. Don’t limit yourself to close-range.
            • Treat this jutsu like a barrier. It is effective in this way because it can help you control my movement and ability to get within range. In many cases, limiting movement speed will allow you to plan ahead.
          • Try to catch me with this jutsu if I am paused at long ranges or am charging chakra.
            • You tried this once, but I feel like consciously doing this can make it more effective. You want to punish me for playing too far away as that is your dead zone.
        • Lightning Release: Thundering Sphere
          • You used this frequently and never landed it.
          • You tend to place it on yourself, near yourself, or directly on me, making it easily avoidable.
            • I have a lot of time to move out of the jutsu simply by walking or even through movement jutsu, which was a bigger mistake.
          • Try not to use the jutsu when my movement jutsu are available.
            • I already have a lot of time to react and escape your jutsu, having movement jutsu left does not help. You already try to limit my movement jutsu throughout the fight, but you are leaving such a large window open here.
            • You could even place it down after I have expended my movement jutsu. Timing this right may make it harder for me to escape. If I am landing from a movement jutsu and no longer have movement jutsu left, this may give you greater assurance of landing it.
          • Try placing this down when I am cornered, sealing off my exit routes.
            • Part of hitting this jutsu is making sure I do not have the reaction time to escape it. This is a smart way of doing so.
          • Try to land this on me during the activation phase of Sharingan as I am already slowed. Another way of hitting it is when I am charging chakra or am paused at longer ranges.
            • Take advantage of a lack of my self-inflicted lack of mobility by punishing me for doing the things above. This creates pressure and makes it harder to react to and avoid your jutsu.
          • Landing this consistently and appropriately would decrease the duration of our fights greatly.
            • Mix up how you use the jutsu and try not to use it too often. You need to be spontaneous yet methodical with how you use it and be careful about when you do.
        • Lightning Release: Spider Web
          • You used this jutsu so much that it negatively affected your performance.
          • This does very little damage and should be used to punish people for attacking you at close-range. You seem to use this exclusively for damage, which isn’t as effective.
        • Earth Release: Rising Earth Spikes
          • You used this a few times but it would normally be chained with another jutsu, which is inappropriate.
          • This is an effective opener to the fight and it does fair damage, especially if you deal fall damage.
          • This jutsu can mess up my aim by lifting me into the air. This will make it harder for me to strike you with a jutsu when we are volleying jutsu back and forth at once another.
            • Additionally, it can make me waste a movement jutsu to avoid potential fall damage. This does not mean you should bait fall damage using it.
        • Earth Release: Dark Swamp
          • You didn’t use this a lot and it was normally ineffective.
            • You normally place it in front of yourself to block off entry to your area, but it doesn’t prevent my movement. This isn’t really effective as I normally ran past it or away from it.
          • You should instead try to place this in my path to punish me for trying to enter your area.
            • This is an effective way to force me into using movement jutsu.
            • This is something you can use to counter my attempts at attacking you. Reducing my mobility is important to making it harder for me to execute moves on you.
        • Earth Release: Planet Splitter
          • You used this a lot and it never landed or got close to landing.
            • Try to not use the jutsu in the same way each time. You need to be a little more spontaneous about how, where, and when you use it or else it is avoidable.
          • Try not to pair it with other abilities as it is inappropriate.
          • You can try to slip the jutsu in during a volley of jutsu, abusing my ability to react to it coming.
            • Additionally, you can try to use it as you come within range, also abusing my ability to react to it coming.
          • Try not to use the jutsu when my movement jutsu are available.
            • I already have a lot of time to react and escape your jutsu, having movement jutsu left does not help. You already try to limit my movement jutsu throughout the fight, but you are leaving such a large window open here.
            • You could even place it down after I have expended my movement jutsu. Timing this right may make it harder for me to escape. If I am landing from a movement jutsu and no longer have movement jutsu left, this may give you greater assurance of landing it.
          • Try placing this down when I am cornered, sealing off my exit routes.
            • Part of hitting this jutsu is making sure I do not have the reaction time to escape it.
            • This is especially important since you can completely seal off an exit by using it as a wall. You can either cast it forward toward the target, or turn and cast it on its side as a wall that cuts the field. Using it like a wall can give the jutsu more range, making it easier to hit in some situations.
          • Try to land this on me during the activation phase of Sharingan as I am already slowed.
            • Another way of hitting it is when I am charging chakra or am paused at longer ranges.
              • Take advantage of a lack of my self-inflicted lack of mobility by punishing me for doing what was mentioned above. This creates pressure and makes it harder to react to and avoid your jutsu.
    • Nature Kekkei Genkai
      • ███ BAD
        • Explosion Release: Explosive Eruption
          • You rarely used this jutsu and as a result, it wasn’t very useful.
          • This jutsu has stronger knockback at closer ranges. You can use this as an instant push away that can make it hard for me to engage.
          • If I am on top of you with Sharingan, this does not deal damage. You can use this to push me away and make it harder for me to activate it.
        • Explosion Release: Landmine Fist
          • You used this a lot and purely for damage, which isn’t good. I would like you to consider its utility more.
          • You can punish people for playing too close-ranged. This can allow you to control the distance at which your target plays.
            • Controlling the range that your target plays at will make it easier for you to land jutsu with set ranges.
            • Controlling the range that your target plays at can assist in area denial.
        • Explosion Release: Landmine Circuit
          • You used this very frequently and it hurt your overall performance on the test.
          • This jutsu can give you a safe re-entry into my area to hit closer ranged jutsu.
            • This jutsu is effective at area denial and forcing me to waste my mobility.
            • This is yet another jutsu that will allow you to plan ahead.
          • Make sure that you use your camera to spread this jutsu. You don’t want to isolate the circuits to one direction or else they lose their minefield effect.
          • This jutsu that has the potential to stop Sharingan from activating. USing it from mid-to-long-range, you can defuse a poorly placed Sharingan.
    • Rank
      • ███ BAD
        • Chakra Dash, Chakra Jump & Teleportation
          • As you said, you misinterpreted the use of these jutsu.
            • You sometimes try to teleport or dash on top of me to land jutsu which is inappropriate.
            • You should use these jutsu to avoid attacks and return to the fight. Wasting them for quick hits isn’t normally effective and can get annoying.
              • You also make yourself more vulnerable to taking hits when you do this.
        • Ninja Art: Kunai Barrage
          • You used this sometimes, while not required, and it was fairly effective.
          • It helps deal a small amount of extra damage and it pushes me out of your zone, but recognize that more important jutsu can do this as well.
          • This can also defuse Sharingan from mid-to-long-range through easy spray and pray.
    • General
      • ███ FAIR
        • Ninja Art: Explosive Kunai
          • You didn’t use this a lot, but it normally served its purpose.
          • This was decent and unexpected punishment for pausing to charge chakra at mid-to-long range.
        • Green Roar
          • You didn’t use this a lot, but it seemed like extra damage with no utility considered.
          • This is another jutsu that can stop Sharingan from activating. It pushes me up and out of range for it to activate. This is a quick way of defusing it.
    • Ninja Tool
      • ███ BAD
        • Paperbomb
          • This is a decent ninja tool for baiting me into using movement jutsu to avoid fall damage, but at times it felt like you were repeatedly and inappropriately trying to roll a chance at fall damage.
          • You could use this to mess up my aim at close-to-mid-range, making it harder for me to land my jutsu on you.
        • Kunai/Shuriken
          • You are accurate with your kunai and shuriken, but it ends up being something you inappropriately hang onto to keep health lowered.
            • You need to land your hard hitters to pass. Using these a bunch to keep my health lowered in attempt to hit something unimportant isn’t going to help you anyway.
          • Use these as extra damage. You can use these to bridge the times in between your cooldowns, but you should not use them as much as you are when you get desperate. The last few fights with them were a little unbearable with the quantity in which you used them.
    • Playstyle
      • ███ FAIR
        • You are effective at playing aggressive and putting on pressure, but the pressure only supports jutsu that aren’t important to you passing the test.
        • You think about how you can force me into using movement jutsu, but this does not allow you to plan ahead or set up hard hitters.
        • You are easily defused when I play out of range and you don’t have something prepared to counter this.
          • You need to have counters prepared and you need to be able to respond with these counters for different situations.
          • You need to be able to engage as a response so that you can break out of your dead zone. You have moves you engage with just to attack the target and you need to be more preventative of me abusing your inability to hit at certain ranges.
            • Using kunai/shuriken to compensate for your dead zone is inappropriate and ineffective. You need to know how to re-engage and make counters to your opponent’s jutsu.
    • Sequence
      • ███ BAD
        • You chained Rising Earth Spikes with Planet Splitter which was inappropriate, and it didn’t work.
        • You chained Rising Earth Spikes with Beauty of Destruction which was inappropriate, and it doesn’t make it much more effective
        • You chained Planet Splitter with Thundering Sphere which was inappropriate, and it didn’t work.
        • You chained jutsu with movement jutsu which was inappropriate, and it isn’t normally effective.
        • You tend to approach in the same way each fight which does not benefit you. You need to think of other ways to use your jutsu that won’t become avoidable as our fights go on.
        • Your set is based in area denial and distancing your opponent away from you.
          • You need to use this to your advantage to keep your opponent in a safe range to land Twin Birds, Static Implosion, and to close off exits.
          • Manipulate my reaction time by applying constant pressure.
          • Disable my mobility and make me waste it to make it harder for me to play against you.
    • Balance
      • ███ POOR
        • You used Planet Splitter, Twin Birds, and Thundering Sphere a lot with no luck hitting them consistently. It feels like you don’t actually use these outside the test.
          • You need to give these jutsu more attention overall, but you also don’t want to use and waste them consistently.
          • Try to limit yourself to using them three times per fight, aiming to hit them one or two out of those three times every other fight.
        • You cycle through low cost, low effort, yet low damage jutsu. This makes the fight drag on needlessly and it really shows where you’ve put time into over your more important to hit jutsu.
          • You use Landmine Circuit, Landmine Fist, Beauty of Destruction, Spider Web, and Superb Turn in an extreme excess and it becomes painfully annoying to fight you. This hurt your overall performance on the test.
        • If you intend to pass, you need to break bad habits early. Try to balance what you use, giving proportionate use to everything.
          • I don’t really enjoy a slow crawl through the fight as you struggle to hit what is important. Practice is key.

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #1353
    Evolution
    Participant

    Can I test Thursday at 7 again?

    #1363
    Deathdusk
    Keymaster

    Not going to be available on Thursday.

    #1368
    Evolution
    Participant

    Does Friday same time work?

    #1374
    Deathdusk
    Keymaster

    Sure.

    #1379
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ FAIR
        • Detonating Clay: Art
          • You were less wasteful and more efficient when using this jutsu to engage.
            • You didn’t sacrifice a ton of health using this like you did in the previous test.
            • This would be a fair way to disengage rather than wasting movement jutsu.
        • Detonating Clay: Twin Birds
          • You used this jutsu very frequently and never landed it.
          • Becoming accurate with this jutsu is a matter of practice at this point.
            • You still have trouble using the jutsu from the same distance every time, despite knowing that it has a set range. You tend to be too close or too far away for the jutsu to hit.
            • You sometimes shoot in the same direction that missed and don’t snap your camera to where I am going for the second shot.
              • Additionally, you should inch toward me as the second shot begins to help assure a hit.
        • Detonating Clay: Superb Turn
          • This jutsu was a good source of pressure and a better counter to my attempts to attack you, but it was used a little carelessly.
            • I demonstrated that it can be escaped if not careful and I abused its dot damage to get a free Sharingan activation.
        • Detonating Clay: Beauty of Destruction
          • You used this jutsu a lot less frequently, which I am happy about.
          • This jutsu changed, but you still use it like it was before. Try to get a little more point-blank when trying to use this so that I can’t immediately reverse out of it.
            • You were able to do this a few times, so it will work if you try to play it in similar, yet different ways.
            • Remember to mix up when and how you use this so I don’t get accustomed to dodging or using movement jutsu to get away from it.
          • This is a good counter to me attacking you. I have to be close to land my jutsu to begin with, so this can easily push me off of you and make it harder for me to abuse the dead zone for your jutsu, which is close-range.
    • Chakra Nature
      • ███ BAD
        • Lightning Release: Static Implosion
          • You used this a few times and had decent accuracy, but still missed.
          • You tried to use this as punishment for me playing evasively or charging chakra, but I don’t think you tried to use this as a barrier.
            • I believe that a defense with offense approach to this jutsu would make it a lot more effective. You want this to limit my mobility and force me into using movement jutsu.
        • Lightning Release: Thundering Sphere
          • You used this just as frequently as before and never landed it.
            • Try to limit how much you use this to reduce its predictability during the fight. You want to be less predictable.
          • Again, try not to place this down when I have movement jutsu off cooldown.
            • Really focus on when I use my movement jutsu so that you can punish me for having none left. You should try to catch me as I land from movement jutsu or when you know I have no escape route on my own.
          • I’m glad you tried placing this down in corners, but I have other tips regarding this too.
            • Sealing off my exit doesn’t just mean placing it on top of me while I am in a corner. Try to put it in my path so that anywhere I can only run into it.
        • Lightning Release: Spider Web
          • You used this jutsu a lot but still less than the previous test, which is good.
          • I’m glad you are using this to pressure me and to punish me for trying to attack you.
          • Try not to lose focus on what is going on while you use this. I tend to plant hazards on people who use this jutsu carelessly.
        • Earth Release: Rising Earth Spikes
          • You used this a few times and did not chain it inappropriately this time, which is good.
          • This is a good opener to the fight that can deal extra fall damage, can mess up my aim, and can give you dominance over the fight first.
            • Try to use this to make me waste a movement jutsu.
        • Earth Release: Dark Swamp
          • You used this a little more but it joined the host of jutsu that need to force me into using my movement jutsu more often.
            • Try to use this more often to build more accuracy with it.
          • Keep trying to place it in my path. You want me to run into this and to use movement jutsu to escape it.
        • Earth Release: Planet Splitter
          • You used this a lot and it never landed, but it did get close to landing.
            • Try to not use the jutsu in the same way each time. You need to be a little more spontaneous about how, where, and when you use it or else it is avoidable.
          • All of the tips from last test for this jutsu still apply, but I will reiterate them for ease of understanding.
            • You can try to mix this in when we are trying to hit each other with jutsu.
              • This will make it harder for me to react to dodge it with movement jutsu.
            • Try not to use this while my movement jutsu are still available.
              • Wait until I have used my movement jutsu and am going to land on the ground to time a shot or pick a time where you know I’ve used up all of my movement jutsu to hit it.
            • Try to land it while I am charging chakra or am slowed by Sharingan’s activation.
          • You tried using this to seal off my escape routes, but it was always a hair shy from hitting.. I think your biggest issue now is how often you use it and your trouble with timing it.
            • Keep practicing the use of it as a wall but don’t exclusively try this when I am cornered.
            • Mix up how you use it and when so that you become less predictable.
    • Nature Kekkei Genkai
      • ███ FAIR
        • Explosion Release: Explosive Eruption
          • You used this a lot more this time around and it was very effective.
          • The knockback made it a lot harder to engage with my jutsu and it punished me heavily with a slow.
            • Additionally, you have great timing for when to use this and I found it threatening yet unexpected to be hit by.
        • Explosion Release: Landmine Fist
          • You definitely considered the utility more when using this jutsu for this test.
            • It was difficult to get in range because Landmine Fist was a very big punishment for doing so.
          • Remember to use this to manipulate the range your target plays at.
            • This is an effective tool of punishment, but you can continuously push me out of range and set up moves when I start to come within range.
        • Explosion Release: Landmine Circuit
          • You used this less than before, which was helpful, but you didn’t give it enough spread.
          • You need to spread this jutsu around the field more by using your camera.
            • I can just run in the other direction to avoid this most of the time. You want this to be another source of incremental damage and a jutsu that forces me to use my movement jutsu.
    • Rank
      • ███ BAD
        • Chakra Dash, Chakra Jump & Teleportation
          • You aren’t using movement jutsu to land jutsu anymore which is good.
          • You sometimes distance yourself too far away, resulting in it being harder for you to re-engage.
            • I punish people when they play too far away by making re-entry hard.
            • If you are trying to dodge, try not to teleport across the map. You should teleport far enough where you can avoid oncoming jutsu and be able to quickly re-engage without wasting other jutsu or ninja tools.
        • Ninja Art: Kunai Barrage
          • You used this sometimes and it was generally effective.
            • You would punish me for coming too close and would deal fair damage in the process.
    • General
      • ███ FAIR
        • Ninja Art: Explosive Kunai
          • You used this about as much as last test and it felt punishing to be hit by, especially when charging chakra.
        • Green Roar
          • You used this a few times for damage, but if you ever need to stop Sharingan from activating, you can use this to push me out of range.
            • This also works for messing up my aim.
    • Ninja Tool
      • ███ FAIR
        • Paperbomb
          • It felt like you weren’t exclusively trying to deal fall damage this time around. It was a good way to force me into using movement jutsu with low risk.
        • Kunai/Shuriken
          • You should use these as incremental damage throughout the fight. Sometimes you just use them as a way to prevent me from regenerating health when I am about to die, which normally does not work.
          • You have a habit of getting desperate and overusing them. Spread them throughout the fight a little more and doesn’t use as many when you get into that last resort mode.
    • Playstyle
      • ███ FAIR
        • You tend to be aggressive and pressuring in bursts, so try to spread pressuring abilities throughout the fight better so that there aren’t as many gaps.
          • Sometimes there is a lot of downtime that allows me to escape and use movement jutsu before you try to pressure or punish me again.
        • When you dodge and disengage, you consistently push out of range to hit everything and are forced to waste jutsu to get back within range. Always try to play in a range that is safe for you to hit your abilities, even when dodging.
    • Sequence
      • ███ BAD
        • You still chained Planet Splitter with Thundering Sphere which was inappropriate, and it didn’t work. Please do not do this. It is a waste of both jutsu.
        • You need to continuously tie me down with jutsu that restrict my movement.
          • When I use a movement jutsu to escape a debuff, have another planned for when I escape. This continuous cycle of punishment will make it easier for you to land jutsu when I am no longer debuffed.
    • Balance
      • ███ BAD
        • You still used Planet Splitter, Twin Birds, and Thundering Sphere a lot.
          • Again, try to limit yourself to using them three times per fight, aiming to hit them one or two out of those three times every other fight.
          • Mix up when, how, and where you use these jutsu each time you use them. You want to be spontaneous so you do not create a pattern.
        • You are getting better at not exclusively cycling through your low cost jutsu, which is good.
          • Even though that’s the case, you still aren’t hitting the high cost jutsu either.
        • Remember to use all of your abilities. Everything has a purpose.
          • Don’t forget about jutsu like Dark Swamp, Explosive Eruption, Static Implosion, and even some of your general jutsu.

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #1383
    Evolution
    Participant

    May I retest Friday the 27th at 7PM?

    #1390
    Deathdusk
    Keymaster

    Yeah, this time sounds fine.

    #1403
    Deathdusk
    Keymaster

    Grades

    • Clan
      • ███ FAIR
        • Detonating Clay: Art
          • You remained effective when trying to use this to engage or disengage.
          • This can be very disorienting to be hit by in fights.
            • I would consider this as another decent counter for when I try to attack you.
        • Detonating Clay: Twin Birds
          • You used this jutsu a lot and never landed it.
            • I tweaked it after the test but how well you play using the jutsu is still dependent on if you can execute based on the mechanics.
          • We did a little crash course on the hurtbox for this jutsu, but I’ll re-iterate some key points.
            • Since the jutsu explodes in a radius from where it lands, your target doesn’t necessarily need to be facing you for it to hit.
              • This means you might have a good chance at making shots from the side of your opponent so that it isn’t in their direct field of vision.
            • Account for the distance each projectile travels. I think that the damage projectile might travel slightly further than the slowing projectile.
              • Again, you should be able to look away before the second projectile shoots to change its direction. If you try to snap it when the second projectile is activating, it won’t work efficiently.
          • Again, there is a very minute ability to control the angle of the jutsu using your camera.
            • Looking too far up or down will make the jutsu shoot up and down.
            • Looking in the middle of the screen makes the jutsu shoot normally.
        • Detonating Clay: Superb Turn
          • You were a lot more efficient with this jutsu and didn’t become a victim of Sharingan.
          • You were decent at pushing me off using this jutsu, but sometimes you would miss your shots. Be careful about that.
            • Remember that it only tags me where it first lands.
        • Detonating Clay: Beauty of Destruction
          • You didn’t use this too often, which is good, but I think that it could be more pressuring when you do.
          • Try to cast it as close as you can. It will be more likely to hit and if it doesn’t, you’ll still get me to waste my movement jutsu.
          • Again, this still works well to push me off of you if I am too close.
    • Chakra Nature
      • ███ BAD
        • Lightning Release: Static Implosion
          • You used this a few times and had fair accuracy, but I feel like it could’ve been more effective.
          • I feel like this would be effective to use as punishment for me going out of your range.
            • It is really efficient when you force me to run into it, whether I am playing evasively or aggressively.
        • Lightning Release: Thundering Sphere
          • We crash coursed this jutsu and I went in on the range. I’m sure you know that it is large, but your biggest issue is keeping your target in it long enough.
            • When you use it, I already have movement jutsu to waste. In some instances it isn’t as hard for me to simply walk out of the jutsu, but placement is what matters.
          • When using the jutsu, consider using it to seal off exits. Placing it when I am cornered seems simple, but if most of the jutsu is under me, it isn’t very hard to escape.
            • Thundering Sphere should close off a spot ahead of me with its large radius. Try to make it so that I can only run into it.
          • Remember that Sharingan’s drawback is that I am slowed before it activates. Make use of this time as it is valuable.
        • Lightning Release: Spider Web
          • You didn’t use this jutsu too much, which is good. You also didn’t waste any by being too far away.
          • This jutsu is good for keeping me away from you, but it could have some stronger use cases.
            • This could be good at controlling my range.
            • This could be used to force me into using my movement jutsu.
        • Earth Release: Rising Earth Spikes
          • You used this a few times and normally hit it.
          • I want to reiterate that this jutsu would be pretty effective at forcing me to use my movement jutsu.
        • Earth Release: Dark Swamp
          • You don’t derive much use out of this.
            • This is a pretty heavy slow and can be placed after I dash.
            • This can block an area, you can force me to run into it.
            • This can force me to use my movement jutsu.
        • Earth Release: Planet Splitter
          • We went over how the hurtbox works for this jutsu, but I have some additional tips.
            • Try to toss this into a toss-up of jutsu to catch your opponent off-guard.
            • Try to close off areas with this jutsu so that I can only run into it.
            • Remember that Sharingan’s drawback is that I am slowed before it activates. Make use of this time as it is valuable.
    • Nature Kekkei Genkai
      • ███ FAIR
        • Explosion Release: Explosive Eruption
          • You used this pretty well, pushing me off and making it harder for me to deal damage.
          • It was difficult for me to approach you as you were quick to react to prevent me from attacking you.
        • Explosion Release: Landmine Fist
          • I felt like your most consistent damage came from this, which isn’t great.
          • I feel like this is good for pressure and a bit of extra damage, but try to be a little more strategic with it.
            • Try to use this more defensively and in response to me trying to attack you. This is another way of forcing me to gain distance so that you can land your other jutsu.
        • Explosion Release: Landmine Circuit
          • You were normally pretty effective at using this, but you tend to cover one side of the field, and I can just move around them.
            • Try to cover more area using these so that more areas are denied. You can do this by swiveling your camera.
            • Try to use this a little closer sometimes, or at least vary the range you use it at.
            • These are pretty effective at forcing me into using my movement jutsu.
    • Rank
      • ███ GOOD
        • Chakra Dash, Chakra Jump & Teleportation
          • You’ve gotten better at distancing yourself using movement jutsu and re-entering the fight immediately, which I am happy about.
          • You have quicker reactions for dodging jutsu using your movement jutsu that you have before.
        • Ninja Art: Kunai Barrage
          • You would use this in tight situations and were normally effective at dealing a small bit of extra damage or pushing me out of range.
    • General
      • ███ GOOD
        • Ninja Art: Explosive Kunai
          • This was decently punishing to be hit by during our test and it made it difficult for me to evade.
        • Green Roar
          • You considered this a little more for Sharingan and messing up my aim which is good. It served as a good counter for an in-your-face Sharingan.
    • Ninja Tool
      • ███ FAIR
        • Paperbomb
          • It felt like you weren’t exclusively trying to deal fall damage this time around. It was a good way to force me into using movement jutsu with low risk.
        • Kunai/Shuriken
          • Spread out how often you use kunai/shuriken throughout the fight.
            • You tend to use them a lot, especially when you want to cling onto damage you’ve dealt from other jutsu. It gets annoying to play against, slows down the fight, and isn’t very effective.
    • Playstyle
      • ███ FAIR
        • You can be pressuring, especially when trying to force me to use my movement jutsu. The problem is that you do it in very short bursts at a time.
          • Certain jutsu knock me away and can pressure, but save them to protect yourself. Try to keep me in a range that is safe for you to hit your jutsu but does not create large spans of time for my movement jutsu to come off cooldown.
            • That being said, give a response shortly after I escape a debuff. If you are going to use a hard hitter, you need to follow through immediately after my movement jutsu have been wasted.
          • Watch for when my movement jutsu are used and take advantage of that opportunity.
    • Sequence
      • ███ FAIR
        • You aren’t chaining anything inappropriate together anymore, which is great.
        • I really think you could force me into using movement jutsu more consistently.
          • Try to use things that slow me down, like Dark Swamp, more often, and when I escape by movement jutsu, try pin me down with another heavy slow.
          • You have a lot of things that knock me up, around, or pressure me into using movement jutsu. When I use a movement jutsu, follow suite with another knock up or pressure. Try to get close to me or punish me.
    • Balance
      • ███ FAIR
        • You aren’t using Twin Birds, Thundering Sphere, and Planet Splitter as frequently, but you are still using them a lot.
          • Now that you kind of understand their hurtboxes, I think that it is important that you use these jutsu opportunistically.
          • If I don’t have the time to react to a jutsu or if my movement jutsu are on cooldown, there are plenty of good opportunities for you to land your jutsu.
            • Mix up when, where, and how you use these jutsu. Try not to approach in the same way. I haven’t really noticed you trying to do different things when you use them. I know that it is hard to land the jutsu, but these jutsu are just begging to be missed if they’re being used in the same method each time.

    If you have any more questions, feel free to ask here. I am more than willing to clarify anything I have posted here. Thank you.

    #1420
    Evolution
    Participant

    Are you free to test this Friday at 5?

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